What about changing the secondary effects of burst (+20% ammo, -15% rate of fire) to suit (some of) the other guns that benefit from from the +50% AOE that defines it.
Artemis, Banshee, Flamer, Hades and Minelauncher all benefit meaningfully from increased AOE.
Changing the secondary effects of burst to something with no net change to Hwacha damage would mean a choice between damage to hull/armor or increased disabling saturation. Currently burst just lets you have both without having to make any decisions.
Some options:
- +50% AOE only, no other effects
- Something like +15% damage, -15% clip size
- +50% AOE, +0.4m AOE , Making it something like incendiary ammo, giving an effect to guns that don't start with it.