Info > Feedback and Suggestions
burst rounds change suggestion.
BlackenedPies:
Being able to one shot heavy guns was overpowered. Heavy carro still deals 400 component damage per shot which is plenty, but jitter was increased by 1/3 or so which makes sniping less viable. Sniping components was too powerful and made hwatchafish impotent against blender. The shatter damage, down arc, and reload nerfs were necessary. Jitter and especially the up arc were not
ZnC:
There are plenty of arguments in favour of and against the H.Carro in past threads. Lets not turn this into that and keep the discussion on Omni's idea for Burst Rounds.
BlackenedPies:
I don't think burst rounds needs to be changed because it's OP on one gun. It's an option but would have side effects. If it makes 10% of your light flak/mortar shots miss/hit balloon then that makes a difference. It would be more effective to just nerf the hwatcha
I think the hwatcha needs a nerf and heavy clip a buff - not a jitter buff. Reduce the clip reduction from 25 to 20% and perhaps add a +10% burst radius
Dementio:
More jitter on burst rounds will also affect the Artemis. I don't mind reducing the effectivity of Artemis since it is a gun that appears on literally every long range ship that isn't a Galleon, one can still use other ammo types and at worst start the clip with one less shot than now. Neither do I mind reducing long range capabilities of the Hwacha with burst rounds, since that is ridiculous.
Mortar and Flak work well even without ammo types and are also viable with ammo types that are not burst, lesmok Mortar and heatsink Flak are my personal favourites for these guns, with burst not even being in second place.
I am in favor of this change.
ZnC:
D, Artemis has 0 jitter. 0 +15% = 0.
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