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burst rounds change suggestion.
BlackenedPies:
Burst is the most potent ammo on the light flak. It deals the highest dpc and increases burst radius which means more damage on indirect hits. Lesmok is needed for longer range and heatsink to lower arm range, but burst is the best ammo for overall damage. I use all three ammos depending on the build (and charged as secondary ammo with highest dps)
Increased jitter might reduce the role of burst on the light flak. It wouldn't break anything but I don't think it's necessary. I wasn't under the impression that burst was an OP ammo in general - which is why you'd nerf it. If the problem is a specific gun then I figure it's best to address that specific gun
ZnC:
Also, to get back the Hwacha's original jitter, the percentage should be 50%.
--- Quote ---- Hwacha
-- Reduced jitter to 4 degrees (from 6)
-- Developer Commentary: related to Heavy Clip change
--- End quote ---
4 degrees +50% = 6 degrees
Dementio:
--- Quote from: Zanc on March 04, 2016, 03:13:10 pm ---D, Artemis has 0 jitter. 0 +15% = 0.
--- End quote ---
But if it is added instead of multiplied, than it must be +15%. I am a pro at math-o-matics, so my logic is beyond flawless.
And the slower fire rate on Flak doesn't feel good. I don't want to give that ship the ability to tank the armor and it will take a second clip to kill some ships with the Light Flak anyway and heatsink for just in case, without rangefinder who knows when that gun is inside arming time or not and why would I be so close to the enemy and use a Light Flak at the same time, I don't know.
BlackenedPies:
Adding 15% is multiplying by 1.15
Burst flak shoots slower but so does heatsink. Heatsink does -17% damage with two extra shots per clip. Heatsink empties in 2.8 seconds and burst in 2.9 so the difference isn't noticeable, but the damage is: 122 dps for burst and 116 for heatsink (regular is 118)
Daft Loon:
What about changing the secondary effects of burst (+20% ammo, -15% rate of fire) to suit (some of) the other guns that benefit from from the +50% AOE that defines it.
Artemis, Banshee, Flamer, Hades and Minelauncher all benefit meaningfully from increased AOE.
Changing the secondary effects of burst to something with no net change to Hwacha damage would mean a choice between damage to hull/armor or increased disabling saturation. Currently burst just lets you have both without having to make any decisions.
Some options:
- +50% AOE only, no other effects
- Something like +15% damage, -15% clip size
- +50% AOE, +0.4m AOE , Making it something like incendiary ammo, giving an effect to guns that don't start with it.
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