Info > Feedback and Suggestions
WANTED minigame remake suggestion
Kamoba:
--- Quote from: BinaryDragon on February 22, 2016, 01:04:01 pm ---
--- Quote ---"punish the high level players who play as friends"
--- End quote ---
they already have tournaments and vet games to take part in. And you can't force people to take part in a minigame they don't want to play . So I don't think of it as punishment for them. And maybe some of the groups of friends you talk about will take in a novice if they have a slot free. As an active member of the community.I don't have any problems with novices flying on my ship. I like it and try to make it enjoyable for them. I got the idea from thinking about what kind of competition would breed the kind of behavior i assume is wanted in the goio community, combined with assuming you would like the player base to grow...just a little bit ? (I know servers are not free, more people means bigger server bill) and then there is suddenly another reason for people to ask their buddy who never played to join and play
"please come play with me i get extra points if we win"
but i wanna stress out here, that i do believe people are novices till they have played 100 games, at least
--- End quote ---
Most of the groups of friends I mentioned do accept anyone onto their ship, I'm not intending to bash your idea or anything, just ensure its viewed from a few different angles, because although people are not forced to take part, why should they be penalised for wanting to take part with their friends if they do take part? After all it does come with rewards which people may want to get.. And not everyone enjoys flying the competitive tournaments either..
Just dropping a point of view on the table not trying to be nagative..
WATERitsME:
I gotta agree with binary, it would probably benefit the game if there was a competitive reward system for teaching and keeping novices around besides the already existing novice player achievements...
maybe one does not have to replace wanted, but possibly add another monthly challenge that rewards vets for carrying a novice in a match, that being said, there should be a slight multiplier for more novices than one, and possibly a restriction for only vet players to be ranked. This would ensure that vets between each other would be more encouraged to take care of novices, compared to queuing with 2 or 3 of their vet friends, and being satisfied with a novice that sits on a pyra banshee/balloon position, leaving the gunner to jump down to repair the hull, because it is just not worth the effort in teaching or reminding the novice to keep an eye out...
The community of GOIO is great, but it would probably be good for vets to feel more responsible for teaching and helping novices. this would ensure that the few people who decide to pick up the game, are more likely to stay engaged compared to playing a few matches, not understanding what they have been doing wrong, blaming the allied captain, or their crew mates, and then rage quitting after a few matches, to not return again :S (not that that has happened to any crewmembers on my ship, but i can imagine it does happen commonly with more harsh captains' crews)
Kingsania:
--- Quote from: BinaryDragon on February 22, 2016, 09:17:39 am ---
I imagen points could be something similar to this
WANTED player flying with a player with that has below 10 matches (and win) will grant the wanted player 5 points
WANTED player flying with a player with that has below 50 matches (and win) will grant the wanted player 2 points
WANTED player flying with a player with that has below 100 matches(and win) will grant the wanted player 1 points
there is however one problem with this system. Some players might make multiple accounts in order to make their buddies win, this would suck. I don't know if there currently are any rules about multiaccouting. A rule could be set that you cant take part in the mini game as a novice if you have played more than 100 games on any account
--- End quote ---
This is certainly an interesting proposal, and you did mention the main problem that'd come with it. Honestly, while GoIO is geared towards being friendly, I see WANTED aimed towards more skilled people who wants to compete against others of their level without needing a dedicated crew/clan. Not to say that it's impossible to motivate WANTED players to be friendly to newbies but it's a bit besides the point.
An alternative solution I'd like to suggest is reward WANTED players for winning while handicapped. Had an AI crew member? Add another point to that win! Flown against all enemy captains your level or above? Add some more points! Won an underdog match? Have even more points! They'd get the challenge they want, without being motivated to stomp on the lower levels.
--- Quote from: WATERitsME on February 23, 2016, 03:01:06 pm ---maybe one does not have to replace wanted, but possibly add another monthly challenge that rewards vets for carrying a novice in a match, that being said, there should be a slight multiplier for more novices than one, and possibly a restriction for only vet players to be ranked. This would ensure that vets between each other would be more encouraged to take care of novices, compared to queuing with 2 or 3 of their vet friends, and being satisfied with a novice that sits on a pyra banshee/balloon position, leaving the gunner to jump down to repair the hull, because it is just not worth the effort in teaching or reminding the novice to keep an eye out...
--- End quote ---
Perhaps veterans would get more points for each day they play with said novices? That'd certainly motivate vets to stick around the same players.
OverlordEgg:
Rather than a flat number of wins system, could maybe make different players worth a different amount of points based on their mmr or their level. That way, a wanted player trying to win by stomping noobs would have to stomp way way more noobs, while someone playing against threatening opponents could catch up and pass them in no time. Basically inspired by chess mmr. You CAN play against people lower rank than you, but even if you win you'll hardly get anything for it. Whereas if you take on someone bigger than you, you get a ton of points.
Atruejedi:
--- Quote from: OverlordEgg on March 03, 2016, 09:04:54 pm ---...win by stomping noobs would have to stomp way way more noobs...
--- End quote ---
I agreed until here.
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