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vet games:blind pick
GeoRmr:
Vet games should be decided by a coin flip.
I see nothing wrong with this; by the power of Ragnaros I have the power.
Tbh, I wouldn't mind if there was an option to use blind pick when creating a lobby - but only if it was not by default.
Edit: Wait a minute, you're actually able to play vet games regularly? What time zone are you?
Helios.:
it is not as reliable as i would like, but even when it's 'available' it just means that 50 people with a lvl higher than 30 are online. it doesnt mean they are all looking for vet lobbies, in fact, mostly it means that there are some people pub-stomping hardcore somewhere.
my point was that if people liked blind pick matches, then there would be a reason to wait just a minute longer to get into a vet game, rather than now, when it's just a vaguely higher level of play and the opportunity to win a few achievements...
honestly im really annoyed with counterpicking in general, and feel like at the highest level of play, it is too dangerous to run certain ships because they are too easy to counter if you know its coming.
its also more in keeping with the overall idea of the game, i think. imagine that you are flying your cargo through a canyon, and then you get ambushed. your convoy escorts move to engage, but they have what they brought, they can't emergency trade out the galleon for a squid, your ships were chosen and outfitted without the knowledge of the ambushers (if there even are any!) the complete lack of ANY fog of war is not only a problem in terms of making the game (and especially that first exchange and encounter) less tense and fun but also it makes no sense in the light of the larger world and with the nature of some of these conflicts.
Dementio:
I have nothing against it being an option.
What I do fear is that blind pick doesn't allow for more ships outside the Meta and if more specialized ships do get chosen, they may just fail horribly, because the enemy had a team had everything, but the one thing that the specialized ship would work decently against. Now that is the worst case scenario, but it isn't a fun one.
And vet games, the only place where one could afford running specialized ships and loadouts, without allowing said specialization? Maybe some don't mind it and for some that do want it, competitive may or may not be an option.
Helios.:
i feel like the meta is built around the fact that anythign that is too easily countered isnt viable. if the enemy wasnt hardcountering your picks though, they might be very vulnerable, to a very hard hitting class cannon spire for example, where in a game where any seriously specialized ship can be specially countered.
the ships we see now, especially in the competitive scene, are heavy control ships designed to counter reactive ship builds like the junker or galleon. if you couldnt be sure what the enemy was bringing, then you couldnt be sure that your very specialized control mobula would be appropriate, so you might brign somethign more rounded. you might also decide that a risk would be fun, adn fly a ship that is so absurdly topheavy in some respect that anyone with 5 seconds could counter it easily if they brought the right build, but agains't anything else was very powerful (im looking at you hellhound/mine-spire....) Galleons, spires and junkers more generally have very little showing in competitive scene because its too easy to shred them at long range, but there would be some trepidation before bringing a control mobula if you couldnt be SURE no hwacha fish or disable squids were going to come ruin your day.
another point id like to make is that both sides would be equally blind, so balance wouldn't be any kind of issue, except that players that win a lot due to hard counter-picking might not win as much, and that is perfectly alright with me....
Atruejedi:
I would play vet games if this "blind pick" existed. Seriously. That would be a blast.
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