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Hunter.:

--- Quote from: Lueosi on February 18, 2016, 02:54:23 pm ---New extended ruleset for overtime:

* if there is a running engagement (same definition as for pause calling) when the normal game time runs out, the game will continue in overtime
* overtime lasts at maximum 3min
* overtime ends when the engagement ends
--- End quote ---

Huzzah!

We did it, viva la revolution

Areus:
I'd say yes on both counts, especially from a spectator's perspective.

The patience contest that so many vet lobbies end up in, especially on less... carefully thought out maps like Canyon Ambush, is enough that if it became the norm I'd probably drop out of competitive play. I do find it dubious that games can be won with 1 kill and a lot of running away, but since people are (oddly) less prone to exploiting that than they are camping all the live long day, it hasn't become a significant issue to date.

This is doubly true as a spectator where low-action games don't even have the tension they would as a player simply because (A) the spectator has nothing to do while they wait and (B) the stakes and tension are, for them, far lower. Even some of the 20-minute bouts on maps like Dunes can grow tiresome from a spectator's perspective.

-SkBo- Skylord Bobo:
Another possible solution looking into the future is changing the tournament format.


One of the maps in Cronus is Labyrinth, the king of the hill format solves many of the problems we are facing because it...

1. Effectively sets a time limit to the game (though a timer may still be useful, it would not be nearly as necessary)

2. it eliminates the massive disadvantage from loosing the first engagement, because there is no first kill advantage the second engagement is just as open as the first.

3. It stops the hide and seek strategy which is detracts from the action both in game and from a spectators point of view. The winning team cant hide in a corner because there is a specific point they have to keep under their control.

The competitive games I have played on Labyrinth have bean some of the best, mostly due to the decreased downtime and the reduced punishment from death (which leads to much larger game swings). Obviously the problem with this idea is the lack of maps to play on. Labyrinth is a good map, but i have doubts about Desert Scrap as a competitive map. In the future I would love to see king of the hill versions of other maps (such as Canyon, Fjords, etc.) so we could try a format like this

Lueosi:
What are the opinions about the current overtime rules? Keep it? Change it? Drop it?

Guagadu:

--- Quote from: Lueosi on March 16, 2016, 12:12:07 pm ---What are the opinions about the current overtime rules? Keep it? Change it? Drop it?

--- End quote ---

I really like them, I find it makes the end of a game much more exciting, from both a player and spectator perspective.

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