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SCS Timer
Newbluud:
I like the idea of the overtime because it stops teams basically tanking an assault hard in order to maintain first kill advantage in the event of a tie. This prevents a ship that is guaranteed to die eventually from eking out the timer just long enough to be saved and win the match.
Solidusbucket:
I disagree with the overtime.
I feel like it would be too subjective and open to disagreements. I also feel like it diminishes the strategy of the timer. Time management is an important aspect of combat, especially vehicular and more especially to air vehicles.
I do not like the idea of being able to rush in at the last 30 seconds to declare in close combat after a first kill advantage team has held their ground for however long.
Skrimskraw:
the general idea is to not overburden referees with rules, so that they make less mistakes.
we've been waiting for almost 2.5 years for ingame changes to help these things ;)
Spud Nick:
The only thing I don't like about the timer is that a team can win a match by running away from a fight (As long as they get the first kill) This was not the goal of the timer. The goal was to have faster matches so players could participate in the event and still have the rest of the day to chill.
I would like there to be a coin toss deciding the winer of the match in case of a time out (reguardless of the score) This would encourage teams to be more agressive and fight to the death in order to secure the 5 kill victory. The matches would be more entertaining to watch and to play.
Guagadu:
--- Quote from: Spud Nick on February 11, 2016, 09:14:59 am ---The only thing I don't like about the timer is that a team can win a match by running away from a fight (As long as they get the first kill) This was not the goal of the timer. The goal was to have faster matches so players could participate in the event and still have the rest of the day to chill.
I would like there to be a coin toss deciding the winer of the match in case of a time out (reguardless of the score) This would encourage teams to be more agressive and fight to the death in order to secure the 5 kill victory. The matches would be more entertaining to watch and to play.
--- End quote ---
The problem I see with that is that if a team is down 4-0, they could just run down the timer and have a 50% chance of winning.
Maybe the problem lies in the fact that the players know the time. They see that the match is almost over, and then run away from a fight. Due to the fact that players have the ability to set their own approximate timer, there is no way to get around this, though.
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