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How to better utilize Gats - A Case for Heatsinks
nanoduckling:
Meh I wouldn't worry. I totally ballsed up lumberjack damage mechanics the other day on here. It happens. There is a related tactic to the one you are suggesting which uses burst rounds to maximize damage per clip and double break hull without the need for a reload. Not a fan of it but I haven't given it a try with some of the odder situations I'd like to try it in (double gat mobula for instance).
BlackenedPies:
I don't believe burst in gat. There are two arguments people use: holding fire when armor breaks (instead of reloading), and using the high DPC against galleons and junkers. Holding fire would only be useful against low armor ships like spire and goldfish which take about 4 seconds to rebuild with spanner- buying you one second. If you don't have enough shots left in the clip to break their armor a second time then you've wasted damage. Keep in mind that you're initially breaking armor 15% slower
When people calculate it against galleon they forget to add that the hull is being repaired. For the first clip you need to add +250 armor from the mallet hit. Buffed greased gat breaks buffed galleon armor twice as fast as buffed burst (7.28 vs 14.56 seconds). Without any buffs (including hull) greased breaks galleon armor 40% faster than burst. Buffed regular breaks 33% faster than buffed burst, and unbuffed regular is technically able to one-clip unbuffed armor making it 217% faster. It's not viable to assume they won't repair their armor, so the high DPC doesn't make up for the slow DPS
FoxyBillClinton:
I think I will actually leave this up because of the last couple of comments. Good mechanics advice and gunner strategy
BlackenedPies:
--- Quote from: BlackenedPies on January 21, 2016, 02:45:41 pm ---For the first clip you need to add +250 armor from the mallet hit
--- End quote ---
I mean you need to add +250 for every mallet hit. Burst has 98 shots that take 13.8 seconds to shoot. You shoot and when there's 250 damage they mallet: a total of 1050 armor. To break this you need to shoot for 11.3 seconds, but after 9 seconds they mallet again. The high DPC doesn't help because the DPS is too low to one-clip
For max repairing the engi on the hull will use spanner until it has 250 damage and then mallet. This extends the life by 40 HP for every spanner until they mallet
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