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How to better utilize Gats - A Case for Heatsinks
FoxyBillClinton:
--- Quote from: Zanc on January 21, 2016, 12:41:40 pm ---Also when considering reload, remember to add it to both.
--- Quote from: FoxyBillClinton on January 21, 2016, 11:57:11 am ---(107/8.33) = 12.85 + 5 = 17.85
(98/13.33) = 7.35 + 5 = 12.35
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I didn't add to both because I wanted to know the extra fire time from the gats, not the total reload time. Because they were equal, the effect on dps would be null. I believe it is the equality property? (May stand corrected on that as well)
BlackenedPies:
--- Quote from: FoxyBillClinton on January 21, 2016, 12:42:25 pm ---So greased will have the higher dps by 48.7%, but heatsink would have the higher dmg / clip by 13.5%. So if you were going up against say a gelleon or mobula, a heatsink would allow you to do more direct damage to the hull armor, but against something smaller like a squid or goldfish, it could strip the armor away faster. Interesting :p
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In-game rounding isn't always the exact value. It's also more useful to calculate specific damage vs a component rather than the total 7.5 piercing + 10 shatter dmg. Heatsink has 13.2% higher DPC, but it's not really relevant because that extra 138 armor damage takes greased .97 seconds. The window where heatsink does higher total damage is .48 seconds between the time heatsink finishes its first clip and greased begins its second clip. Before and after that .48 second period, greased is much more potent. The window where heatsink has higher total damage than regular ammo is larger, but in the end regular deals 11.3% higher DPS
Total damage is less important that DPS because damage is being repaired, for example by a mallet at a rate of 27.8 RPS (repair points per second)
FoxyBillClinton:
Aww shucks, so my whole theory was wrong from the ground up :p Oh well, no one is perfect
FoxyBillClinton:
I'll delete this thread in just a moment, want everyone who may have saw just my post to see the correct maths below
ZnC:
No worries, everybody makes mistakes. It's nice to see another one passionate about Gunning mechanics though.
I change my mind many times about things I think are good/bad. However, I still do think many ammo combos are not very understood and underused (even by vets).
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