I always thought, with the more updates this game got, the closer it got to simulating airship combat. But, i always wondered, even when a pilot retreats to safety, repairs and rebuilds everything, they still cant repair any hull damage. I always found it somewhat odd that regardless of how many times a component was broken, it could always be repaired with no consequences. Therefore, i would like to propose a new tool for the engineering class. This new tool, would repair a small fraction of hull health, at the consequence of a large cooldown time, this would help encourage smart piloting, with their being a greater use to retreat and repairing, rather than suicide tactics.
I was thinking perhaps repairing 75 hull health, at the cost of a 45 second cooldown, in which no other repairs may be made.