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I am begging, please add minimum level requirements to pilot...

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Arturo Sanchez:

--- Quote from: Schwalbe on January 11, 2016, 09:21:50 am ---
--- Quote from: Maximillian Jazzhand on January 11, 2016, 08:23:56 am ---(most of the rant)

--- End quote ---

What are trying to tell us? How special and unique you are? You are not. But to actually succeed, you have to know how some things work. And I don't mean rules, I mean actual mechanics.



--- Quote ---(by which point I knew what meta was because unlike most scrubs I spent all of my novice time in novice grinding every class-and dont forget it was ALL achieve based so I graduated way later than today's pansy ass standards).

--- End quote ---

It's not like I was whining about the fact, it took me 100+ matches to earn my 3-3-3, learn basics and practice with a sort of... obvious handicap... and then suddenly with one fucking update I was out of novice, for like - 6 months. But I got over it, which I too suggest.
Though none can deny - how little time novices stay in the novice matches due to the current system, and seeing that they actually advice each other to tick-out the certain checkbox in matchfucker's options - is outrageous. Contrary to some opinions, staying in the fucking novice shows you - if not things you should know - at least things THAT SHOULD NOT FUCKING HAPPEN.



--- Quote ---So the only way to maintain the stale mate was kill ships as they got near. Of course we eventually lost since kill points weren't a thing back then.

--- End quote ---

(which is probably the only fucking thing that should stay the same considering CP rules and mechanics)

--- End quote ---


1. implying rules and mechanics aren't just synonyms in the context of what you're talking about. They both inform each other and I understood very easily. Why? Because I took a moment to THINK and observe what the game by its design is telling me to do. Its not rocket science to do. But apparently its implying I'm special and unique. If doing a little thinking while inexperienced is such a rare thing, then I guess I'm special.

2. the game has alot to teach by simply taking advantage of what it gives you. Very few take advantage and vets should not be expected to teach what is readily available to learn. And learn away and out of the scrutiny of people that can 5-0 with the least amount of effort. If noobs walk in that kind of arena (withtheir superior numbers) then in this game based on teamwork, the player pool has gone down to idiot levels play.

Is it such a goddamn high priced demand to find mid lvl play on a mid lvl mode? I just want to play the goddamn game. Not play teacher and slack picker upper to idiots who are too dumb to appreciate the effort it takes to keep their piece of crap alive or work to keep the ship from danger while they got their thumbs up their asses doing nothing to save it.

3. the point was the bug existed. Old CK as a game mode was fine. Only lost because the bug in anglean was game breaking. In fact old CK was the tits as it actually required PROPER coordination and tactics as opposed to now. The  only good change to CP is kill points. Anything else is debatable.

Hoja Lateralus:
@Luharis

--- Quote from: Luharis on January 10, 2016, 05:33:02 pm ---These, however, weren't novices, nor where they low to mid level, these were veterans with thousands if not tens of thousands of matches under their belt, throwing hissy fits in text chat and captain's chat.

--- End quote ---

Firstly, there is a handful of players with player count above 10 000 so saying "tens of thousands of matches" is fucking op.
Secondly, annoying vets? Somehow I think I know what clan they are probably from... ( ͡° ͜ʖ ͡°)


--- Quote from: Luharis on January 10, 2016, 05:33:02 pm --- I could just as easily point out that due to the poor behavior of the veterans (I actually think almost all of the vets are awesome.  I really hope this doesn't offend any one) that we should kick them all from captaining because they bully lower level pilots/crew.  This is of course ridiculous, but it uses the very same logic that most experienced players use:  Novices are bad, some people who are bad tend to be arrogant, therefore, all novices are  bad and therefore arrogant. Instead of punishing all because of the errors of the few, we as a community must take it upon ourselves to educate this new addition to our player base.

--- End quote ---

You have some point, but how about this - if you (I mean you, as a supposedly for-the-sake-of-argument-GOIO-Dev) start pissing off vets (more than usual) then who's going to play your game? The sales crowd that vanishes like a fart on the wind after a month? Or non-existant "middle class" of players with 500-1000 matches played. The answer is - no one. It's reasonable for devs to care for veterans because it's them who makes the game what it is, and they are making the community. Sorry for that outburst, if you think now that I'm an elitist shitlord then so be it.

@Atruejedi
Pretty much agree, I used to plea for devs to increase novice lvl cap but I failed (they did some mathematical work, anyway, for players to lvl slower on lower levels, but that's all I know).
Edit: Not even mentioning that in the old system novice lvl cap was lvl4 with max being 15 (so 26,6%). Now it's lvl8 (or even 7?) with max being 45 (17,8%). WITH FASTER LEVELING!

@FranckM

--- Quote from: FranckM on January 11, 2016, 09:39:00 am ---One of the main problem I had with novices was that they had voice chat off. Would it be possible to just put a small symbol near the name of people who don't have voice chat activated. By this I mean cannot hear me at all, I don't really mind if they don't have a microphone as long as I know if I need to communicate with text chat or voice chat.

--- End quote ---

Something like "I can't hear you" icon? ;]

@Ceresbane vel Maximillian Jazzhand
A long time ago I suggested a special tutorial for game modes. Since we lack such, the lvl cap would be a nice thing perhaps.

Also, let's not change this thread into Crazy King shitstorm or anything else :P

FranckM:
That would be perfect. If anyone here will be at the fireside might bringing it up?

Arturo Sanchez:
funny thing about that disaster.

Many games simply don't do that. Unreal tournament, cod, mario kart, outrun, etc.

You just pick the mode and you go. Luckily some of those are offline mode and can easily be carried by a single competent player. But regardless, you just picked a mode and then you go. You learn the mode or you lose the game.

I'm really REALLY getting sick of this hand holding culture that just doesn't encourage people to step up and strive to improve. I mean sure fighting games and mobas are toxic, but guess what? Because of the git good or the get out culture. Players that really want to play come out the wood work. And guess what? People talk about the games obsessively. People are salty and get mad and you get funny crap like that. But when out of the game, they talk tech, they talk strats, they talk news and developments and competitions.

What do we get? A bunch of jackasses that join a game to not play the game.

A player takes on the face of the majority. And if the majority and culture is a bunch of slack jawed idiots wanting to "have fun" by being the most incompetent piece of crap ever. People are gonna think thats perfectly normal, and thats TOXIC for this game. It's been poisoning it for the longest time.





So I beg the question. If we really all did become elitist douchebags or rather if we hold the minimal standard to be much greater than what the noobs can currently be in yet see the next step within reach with a little work... would it actually be all that bad? (also this ain't no street fighter son, we  wouldn't be demanding as much as the fighting game community-dat get good climb is HARSH)

Atruejedi:

--- Quote from: Maximillian Jazzhand on January 11, 2016, 06:56:29 pm ---I'm really REALLY getting sick of this hand holding culture that just doesn't encourage people to step up and strive to improve.
--- End quote ---

I would typically agree with you, but this is a TEAM game... and one bad player effects EVERYBODY in the match, not just that new and/or bad player. If this were Mario Kart or Mortal Kombat, I'd say, "Screw you, if you're awful, that's on you. You're only losing for yourself." But Guns of Icarus is nothing like those games. A hand-holding culture is necessary to improve the game for EVERYBODY. You're being selfish, honestly. And that's fine. But don't expect the game to grow or the quality of the player base to rise. We're all in this together. Start acting like it and do some work. Otherwise, don't complain.

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