Info > Feedback and Suggestions

I am begging, please add minimum level requirements to pilot...

<< < (17/40) > >>

BlackenedPies:
It's been said over and over but I'll say it again. The vast majority of new players cooperate and want to learn. I've gladly played through every sale and the bad players are few and far between. Your first line of defense against these players is in the lobby by telling them their position and giving recommended loadouts. Avoid assigning new players positions without a gun and NEVER play with anyone who refuses a loadout. Typing isn't enough and using a mic is required through every step.

This game isn't hard to learn but it's not intuitive. Run a tight ship and clearly explain what to do. Constantly look around the ship and give feedback. If someone screws up don't worry and explain why. Getting angry makes you look bad and them feel bad. You're the captain and it's your job to run a tight motivated crew.

It's not true that most new players are hopeless because I run every ship with competitive tactics and two buff hammers (one on mobula). Brand new players buff guns better than many vets and every mechanic in the game is dead simple to learn. They'll screw up and you might lose but so what. The true mark of a captain is confidence through defeat

BlackenedPies:
It's often overlooked but the best ship to train new players is the mobula. It's the most versatile ship in the game and the simplest to repair. Put your trusted engi on the left, the less experienced on the right, and swap out the top gunner position. As captain its easy to see the whole ship and you can quickly call repairs and remind them when to stamina. Its reputation as a hard ship is solely from a captain's perspective who isn't used to the slow turning response. Once you're accustomed to it you'll see why the best mobula pilots don't bring phoenix claw.

A common mistake with new crew is that captains put too many artemis on their mobulas. Artemis is a great gun but it's only effective if you hit components and it kills slowly. It's the least potent explosive gun with 38.3 hull dps. The banshee is a good easy gun that can both disable and kill. It does 61.7 hull dps with 220 armor damage and 350 balloon damage per clip in 3.1 seconds plus a ton of fire. If you want an artemis then an effective loadout is top artemis and bottom light flak. Artemis is used for longer range and then the burst light flak with its huge 121.9 hull dps.

The easiest mid range mobula loadout is hades with left side top banshee bottom gat and right side bottom banshee. The top right gun is exclusively for the gunner and can be a flame or banshee. I switch the bottom right to light flak but banshee is a safe choice. For longer range with hades you can use the artemis-flak left side with bottom right lesmok gat and top right banshee. These two setups are effective for all levels of play. Mobula is the easiest ship for new crew

nanoduckling:
Blackened, you say your experience with novices is great, I'm glad you are enjoying it, I really am.

If they are so great though, why are you so dead set against running a goldfish with them? If novices are keen to co-operate and want to learn why would bringing a ship where they have minimal shooting duties and can focus on the fundamentals of engineering be a problem? Doesn't being being keen to co-operate mean you put the needs of your team above all else?

If novices are keen to co-operate and want to learn why would they always need to be assigned a gun? Again, doesn't being being keen to co-operate mean you put the needs of your team above all else?

Why would you need to point out that we should avoid players who refuse a loadout? I mean those novices must be rare if you appraisal of them is correct that should hardly bear mentioning, unless you have to do it frequently. If novices are co-operative and keen to learn wouldn't they want the experienced player to teach them the best load-outs?

I can certainly see how your filters might improve the quality of novices you get. If you primarily pilot, remove folks who don't accept loadouts and the folks who wont switch from gunner. But you have a serious sampling bias.

BlackenedPies:
I don't give new players full repair jobs because they want to shoot a gun. If you tell them no you can't shoot the guns then they'll be disappointed at the least. When you trust them bring a goldfish but don't start with one. Goldfish is viewed as the least fun ship to engi on and if I have to make them full repair then I feel bad. For most players engineering is an acquired taste while shooting is the attraction

There are players who don't want to cooperate and it's usually first apparent in the lobby. I can't tell you why but I can say that it's uncommon. It is common for players to not accept a loadout the first time but after you explain why we need the loadout most players accept it. It's more common for players to leave as soon as I open my mouth to welcome them than it is to repeatedly decline a loadout

I can't comment on players that don't speak English or have sound. They're rare but occur. My point is that if you run a tight ship with clear instructions and make it fun then players will cooperate. It's a sampling bias and it's more reasonable to suggest others should do the same than it is to bash novices as a whole due to the few bad ones who are easily filtered out

Arturo Sanchez:

--- Quote from: Atruejedi on January 11, 2016, 08:02:08 pm ---
--- Quote from: Maximillian Jazzhand on January 11, 2016, 06:56:29 pm ---I'm really REALLY getting sick of this hand holding culture that just doesn't encourage people to step up and strive to improve.
--- End quote ---

I would typically agree with you, but this is a TEAM game... and one bad player effects EVERYBODY in the match, not just that new and/or bad player. If this were Mario Kart or Mortal Kombat, I'd say, "Screw you, if you're awful, that's on you. You're only losing for yourself." But Guns of Icarus is nothing like those games. A hand-holding culture is necessary to improve the game for EVERYBODY. You're being selfish, honestly. And that's fine. But don't expect the game to grow or the quality of the player base to rise. We're all in this together. Start acting like it and do some work. Otherwise, don't complain.

--- End quote ---

I point your point to the MOBA genre and tell me again if hand holding culture is necessary. The game is PVP, by nature the game is get good or gtfo.

Hell team sports in general. No one wants that short fat kid.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version