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I am begging, please add minimum level requirements to pilot...
Schwalbe:
--- Quote from: Solidusbucket on February 05, 2016, 03:26:10 pm ---Script A.I to be able to fly. Introduce reward incentives for playing with bots. Done.
--- End quote ---
1. Programming AI to move on 2-dimensional plain can be a pain in the ass at times (2 dimensional - actors move only on certain "floor" or however you call the said plain, even in 3D game), and you want them to code AI controlling an entity and progressing it throug 3-DIMENSIONAL SPACE.
#NotGonnaHappen
2. Oh, yeah. I want to see all those players having excuse to tell other players to fuck off off their ship because #IWannaPlayWithBots.
Also, #HashtagsToEmphasiseHowRetardedThisLookInMyEyes.
Hilary Briss:
--- Quote from: Atruejedi on February 05, 2016, 02:40:46 pm ---The game is on sale this weekend, so we'll be seeing a player bump for a few days. Does Muse have any plans to actually retain any of these novices? It's a revolving door... it honestly blows my mind they have developed no retention strategy.
--- End quote ---
I did my 5 hour stint today teaching and so on. I shall be doing the same tomorrow and Sunday. Does it make any difference in retaining player numbers.... Not really, maybe a few here and there. I spend more time teaching than stomping. Even scrub crew who join get an investment off me, do this do that, we all know it is par for the course. The only downside is the payback is rarely if ever there.
You can clan them, make them feel really special and so on. But again it makes little to no difference. I can count the number of players that have stayed to play occasionally over the sheer number of players i have taught only for the never to return. That is one heck of a failed investment.
The game is too hard for the snowflakes. When i first started i was told to uninstall amongst other nice insults. Something i never do. Hell my crew can rage quit if teaching them but i wont.
Players level up far too quickly now and have little to show for their levels. Most decent players or veterans always end up carrying the scrub allies. After lets not forget wasting 5-10 minutes explaining to the Snowflakes what a spanner is for in the lobby.
DJ Logicalia:
The retention rate to obscenely low. I remember Howard posted some stats a while back about play times. If I remember correctly, the average play time was 14hrs which doesn't sound too bad, but then you see that the median play time is something like 3 or 4 hours. The numbers are totally thrown off by vets and their 4 digit play times. The vast (seriously vast) majority of new players play for a bit and then stop playing.
If I'm honest, I think the game is too hard. It has a high skill cap and a high skill floor. It takes so long to learn the game enough to be just good enough to play it correctly. People don't want to stick around unless they have a desire to work at it, and most people just want to play for fun and not bother with all the nuances of GoI, anD then they get crushed and have a bad time, and they never play again. I have no idea how to fix it, but I do believe this is the major problem
Atruejedi:
--- Quote from: DJ Logicalia on February 05, 2016, 05:21:28 pm ---The retention rate to obscenely low. I remember Howard posted some stats a while back about play times. If I remember correctly, the average play time was 14hrs which doesn't sound too bad, but then you see that the median play time is something like 3 or 4 hours. The numbers are totally thrown off by vets and their 4 digit play times. The vast (seriously vast) majority of new players play for a bit and then stop playing.
--- End quote ---
I brought this up today in the dev fireside chat. Howard did indeed state that the "typical" player plays for like 4 hours and then disappears because lots of people decide the game "just isn't for them." He seemed okay with that, which baffled me! The game is great, but he seems to think it's a niche title! I'm sure it IS a niche title, but it's the best damn team game I've ever played! And people ENJOY the rewards of a good match! That's what keeps me coming back!
The problem isn't that the game is too hard or too complicated... though I will concede that there is a high skill ceiling and floor... it's that no one plays it because they don't know how to succeed. If the size of the player base increased, there would be more matches in which new players could experiment and learn the basics and then have better experiences. But therein enters the Catch 22: we need a bigger player base to keep people playing, but we need people to keep playing to expand the player base...
Solidusbucket:
--- Quote from: Schwalbe on February 05, 2016, 04:53:07 pm ---
--- Quote from: Solidusbucket on February 05, 2016, 03:26:10 pm ---Script A.I to be able to fly. Introduce reward incentives for playing with bots. Done.
--- End quote ---
1. Programming AI to move on 2-dimensional plain can be a pain in the ass at times (2 dimensional - actors move only on certain "floor" or however you call the said plain, even in 3D game), and you want them to code AI controlling an entity and progressing it throug 3-DIMENSIONAL SPACE.
#NotGonnaHappen
2. Oh, yeah. I want to see all those players having excuse to tell other players to fuck off off their ship because #IWannaPlayWithBots.
Also, #HashtagsToEmphasiseHowRetardedThisLookInMyEyes.
--- End quote ---
1. create a point that the a.i float to.
2. it is a bot match. No human players involved. Same thing as practice.
Also, you're a dick.
p.s: please see DCS World for the shear amount of possibilities and hardships that A.I can create in a 3-dimensional space.
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