Info > Feedback and Suggestions
I am begging, please add minimum level requirements to pilot...
Lu Lu:
Your not alone Jedi, It's really frustrating to see the errors and mistakes in the game go on unchecked without fixes. I remember spectating a match, a 2 versus 2, where the highest level player on red team was 15, and the lowest level on blue was in the mid 30's. It was an absolutely painful match to watch (i was giving commentary) and it made me realize something. Regardless of how hard the newer players on red can try to win and learn, they cannot in any way hope to manage to counter the sheer experience gap. The biggest problem with this game is the skill curve required for newer players to be successful. Rather than trying to balance matches ourselves, we as a community, apparently relish in destroying newer players. And we wonder why our player base is shrinking. If we refuse to face reality and accept that as a community we must change, then i cannot see this game retaining a large enough player base to remain a fun game. It longer is enough for the occasional player or two to try to help newer players, we must as a whole try to balance out the game, or else, there may come a point in which there no longer is a game to be played.
Just my thoughts.
Solidusbucket:
Most games offer a single player that should be played first before multiplayer.
Single player gives people the chance to understand the basic mechanics and physics of the game.
I got wrecked when I first played this game. Over and over and over. But, I stuck to it and improved. It is a game with a steep learning curve, minimal reward incentive, and of competitive nature.
I constantly request to swap ships. I try to give advice. The majority of the time it does not work. Some people want to learn. Most people just want to go pew pew or fly.
Of course, I was in a phase before this game where I was playing DCS World consistently. I understood the pains and agonies of learning from mistakes and improving at a slow rate. Hell, I spent more time reading and analyzing than actually playing. I spent a great deal of time in single player mode after being slaughtered one too many times online. I learned the mechanics and physics. Then, when I went back online I was much better though I still had to learn tactics.
My point is, this game needs a single player so people can comfortably ease into getting their shit handed to them. It is a game that requires tactical knowledge, good reaction times, teamwork, and understanding of mechanics. All of this can be learned through single player / co-op and honed, adjusted, and advanced through versus mode.
Atruejedi:
The game is on sale this weekend, so we'll be seeing a player bump for a few days. Does Muse have any plans to actually retain any of these novices? It's a revolving door... it honestly blows my mind they have developed no retention strategy.
HamsterIV:
We won't retain them, we can't. Guns of Icarus is like fencing. Outsiders can romanticize about the game based of a false idea of what it should be, but after being exposed to the reality most quit. Only a few people who try will stick with it long enough to get any good or develop a real understanding of the game. The rest will go back to something comfortable and familiar like football and Call of Duty.
Solidusbucket:
I feel like the real issue is there is no way to learn how to play properly.
No one wants to watch a tutorial. However, people will play against A.I without much grievance.
Script A.I to be able to fly. Introduce reward incentives for playing with bots. Done.
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