Info > Feedback and Suggestions

I am begging, please add minimum level requirements to pilot...

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Ightrril:
When new players first start the game and hit "Play", unless they log out first, they are thrown into the basic tutorial which teaches the basics of engineering with spanner+mallet, shows the player around a Pyra, and gives some information on how ships actually die (using gat+flak as the example).

Locking any class behind matches or levels is unfair to new players (for reasons already mentioned) and almost certainly not going to happen.
Locking piloting out of novice is also one way but has its issues too (novice matches being very slow as mentioned by Blackened, also fairly often there are groups of new players playing with 1 more experienced friend who is out of novice but doesn't pilot themselves, that group could then have to be split).
Locking classes behind tutorials is probably the best option but it does add more time still before someone's first match (which already contains the matchmaking and lobby wait). If a group of new players are all playing with each other and a couple decide to change class then the others would be there waiting for this annoying compulsory tutorial to finish.

I think Muse want players, whether alone or playing with others, to be in matches having fun as soon as possible. It could be to give new players a good first impression of the game and encourage them to stick around, increasing the size of the playerbase. It is unfortunate that this can lead to matches being 'ruined' by a single pilot playing their first match but throwing people through more tutorials won't really solve that. If a player is going into their first matches with the mindset that they're playing "Shooting Airships of Icarus" or "Steampunk Flight of Icarus" instead of "Teamwork of Icarus" then that's going to affect how they play at the start.

In regards to guns not being used properly, on-screen tutorial text that appears the first time a player mounts the gun that explains what the gun does and is good against could be the solution. Repair cooldown should be covered in the basic tutorial (I'm not certain if it is or not).

Lu Lu:
So, I thought maybe before we proceed with the discussion, that a tally might be in order to see where everyone stands.

http://strawpoll.me/6540123

This may not be absolutely necessary, but I feel as though if we knew how many people thought what, it would give a better gauge on the issue at hand.

Please everyone, lets vote!  Though Muse probably won't change a thing, it'll be nice to see where we, the players, stand.

DJ Logicalia:
That's not the main issue, though. The problem is that muse takes bloody ages to implement anything

Additionally, a couple pages back, I already stated that muse is actively working on an improved tutorial that they're going to make mandatory that will hopefully be in the next update.

FranckM:
Any ideas when the next update going to be?

spoonninja:
I wrote something super long but deleted it all. It was too long and sappy aha :P
Basically my long winded reply to Jedi was that if I was not taught by him and other players I would have never kept playing guns. I also wouldn't have been such a good pilot at a lower level unless I played engineer and gunner first. I believe having a level cap on Pilot would be beneficial to vets and novices. Learning what engineers are capable of and the arcs for guns is very integral for captaining that a lot of novices just never learn until later :-\

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