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All Gun Calculated DPS
Pickle:
4) It's been updated by Eric a few times, and at least twice since the Lumberjack. Once to add the Mine Launcher and generally mess it up (I think he said that one was an accident), a second time to fix it and remove the Mine Launcher. There may still be numbers incorrect since the Mine Launcher accidental inclusion. It is not unusual for numbers in this game to not quite match up between what's intended, what's published and what actually is.. .. they do their best, bless 'em..
JaceBoojah:
--- Quote from: HamsterIV on April 23, 2013, 04:18:11 pm ---Actually think all grid squares are 1000 meters x 1000 meters. That is why there are fewer squares in the Duel at Dawn map than there are in Dunes. So your graphs should be universal (at least for targets at the same altitude).
--- End quote ---
It really seems like the grids are different to me
HamsterIV:
The maps are different sized, but the grid squares are the same size. So smaller maps will have bigger grid squares and bigger maps will have smaller grid squares.
Pickle:
2) The unknown is the geometry of the 'ships. Knowing the AoE radius isn't enough in its own right to determine DPS. You need to know the relative distances/vectors between components. And AoE is affected by the vertical and horizontal angles.
(by the way, most of your questions have been answered by Muse in existing threads in the new or old forum - at least the easy ones. Some appear to be secret squirrel, probably because they've been hot-fixed several times - I think weapons arcs fall into this. Plus the degree of toe-in/out of the mounts has never been confirmed that I ma aware of)
You're welcome to a copy of the spreadsheets I developed a while ago - but I haven't updated the figures for recent patches and changes to damage stats. I got as far as DPS and DPC (far more useful the DPS) for each weapon against each target type based on vs. modifiers, but hadn't started to include ammunition modifiers. It should be all edit-once and it will propagate through.
JaceBoojah:
--- Quote from: Hubert PIckle on April 23, 2013, 04:40:20 pm ---2) The unknown is the geometry of the 'ships. Knowing the AoE radius isn't enough in its own right to determine DPS. You need to know the relative distances/vectors between components. And AoE is affected by the vertical and horizontal angles.
(by the way, most of your questions have been answered by Muse in existing threads in the new or old forum - at least the easy ones. Some appear to be secret squirrel, probably because they've been hot-fixed several times - I think weapons arcs fall into this. Plus the degree of toe-in/out of the mounts has never been confirmed that I ma aware of)
You're welcome to a copy of the spreadsheets I developed a while ago - but I haven't updated the figures for recent patches and changes to damage stats. I got as far as DPS and DPC (far more useful the DPS) for each weapon against each target type based on vs. modifiers, but hadn't started to include ammunition modifiers. It should be all edit-once and it will propagate through.
--- End quote ---
I will end up coming up with a easy (and inaccurate) way to factor in AoE into my calculations like 5% boost to component dps per AoE meter.
I would love to see your data. PM me with a link.
new note:
if shot with %100 accuracy, light mortar will beat light flak and almost match heavy flak at HULL DPS.
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