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All Gun Calculated DPS

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JaceBoojah:
I am working hard calculating and graphing gun DPS which I will eventually post here.

To increase the range and accuracy of my database I have some questions:

1. Fire
how does fire damage work. does fire do damage besides just stacking fire? wat is the DPS of each stack of fire? 
When it says the flame thrower does 4 fire damage does that mean 4 stacks?

2. AoE radios
When it says the carousel has a AoE radios of 14, is that 14 feet? inches? cm?

3. Will AoE hit the balloon multiple times? or does AoE damage each component in its range and the balloon counts as only one large component.

4. How often is the damage chart on the GoI website updated? I see the Flare gun's clip size and reload time are wrong.

5. Is there any charts for the angles for aiming the guns?


I hope my charts once published here will shed a lot of light on all the guns functionality and will be a quick and easy way to compare different ship builds.

So far I've only calculated the Balloon DPS of all the guns (not including AoE and Fire) and here is my first note!

Blender fish will have around 244.4 front facing DPS on a ballon while a double carronade Pyramidian with have around 375 front facing balloon DPS.  The Pyramidian will also have much better component breaking.

N-Sunderland:
Fire damage and damage from fire stacks are two separate things. "Fire damage" refers to a damage type that works like explosive, piercing, etc. and is therefore done directly by the gunfire. You can find the numbers for how much it does on the main site. So for the flamethrower, for example, it fires 13 (I think) particles per second, each of which does 4 fire damage. Each particle has an x% (don't remember the number) chance of applying a stack. A single-stack fire does 8 damage (no modifiers) per second, with an additional 2 damage per extra stack.

HamsterIV:
2) All distance measurements are in meters. Actually all measurements are in game units which are roughly a meter long for this game.
3) One bullet can't hit a component more than once, this includes component hits that are transferred to the hull when they strike a dead component.
4) As far as I know that chart was updated once when they added the lumberjack, but I could be wrong.
5) The only aiming chart is the one you made. Thanks by the way, I forward it to a friend of mine who wants to learn the dark art of lumberjack gunnery.

JaceBoojah:

--- Quote from: HamsterIV on April 23, 2013, 03:58:36 pm ---5) The only aiming chart is the one you made. Thanks by the way, I forward it to a friend of mine who wants to learn the dark art of lumberjack gunnery.

--- End quote ---

Too bad that one only works for dunes!  I want to adapt it to all the maps but i would need help and it takes a long time.  I WISH THERE WAS SANDBOXES FOR EVERY MAP!

what I was talking about for #5 was how far you can turn the guns side to side and up and down.

THANK YOU SUNDERLAND and HAMSTER. This will help my data collection.

Here is another note for all of you:
Lumberjack and Carronades all have great ARMOR DPS

HamsterIV:
Actually think all grid squares are 1000 meters x 1000 meters. That is why there are fewer squares in the Duel at Dawn map than there are in Dunes. So your graphs should be universal (at least for targets at the same altitude).

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