Hey guys, so as I was shooting a lumberjack the other day on a spire the thought occurred to me that they call this a heavy mortar but if you think about it, it shoots a lot more like a cannon. Now I might be pulling this out of thin air but i'm pretty sure mortars are suppose to shoot above 45 degrees, so my thought: a gun that is ACTUALLY a mortar.
The gun would have a maximum downward of arc of 45 degrees above horizontal (it always points up). Obviously the gunner would not be staring straight into the sky, (that would be kind of dumb) but rather, straight ahead with a sight similar to that of an LJ, accept with range indicators next to the notches (calibrated for vanilla rounds) to help the gunner. So in essence from the perspective of the gunner it would be similar to aiming any other gun except when you fire the rounds they go "up" instead of out. I think the gun could fire either a banshee like clip or a burst similar to that of a hwatcha. The idea of all this being that you shoot a gun that actually fires like a mortar with high arcing shells raining down terror from above. I think this could have a few benefits, first among which, it would make the range finder a necessity on all ships carrying this gun, since a lot of people complain about it being useless, a gun with unintuitive arcs and aiming completely dependent on range would certainly increase the utility of the range finder tool. It could also create some fun piloting techniques as captains use hydrogen to quickly ascend after watching a burst launch from an enemy ship in order to dodge the barrage.
My thought was mainly coming from the perspective of "hmmm wouldn't this be a really fun thing to shoot" and balance is not my strong suit. Id be interested to hear you-all's thoughts on what sort of damage might be appropriate and at what sort of ranges. I thought impact damage could be cool since its not used much and it would be effective against many different parts of the ship, seeing as gunner's would most likely not be so ambitious as to aim for a particular component but rather just try their darndest to hit the ship. I could also see the gun being effective all the way from 10m (look out for friendly fire) to say roughly 800m (btw i cant remember if the game uses meters or feet, i could mean feet) Its weakness of course would be difficulty of operation requiring coordination between crew-mates and perhaps some simple arithmetic to recalibrate the sight mentally should you want to use lesmok or greased rounds (but with my math skills i think I would stick to burst)
Anyway, my main thought was just that I think it could really cool to have a gun that actually fires like a mortar as it would be something manifestly different from everything else you shoot in game, and these are just a few thoughts on how it could be done, I would love to hear what you guys think,
Thanks