Main > General Discussion
DLC/Micro-transaction Ideas
BlackenedPies:
The truth is that the ships are balanced. The pyra could use a slight accel buff and the mobula a top speed nerf but these are stat tweaks of around 10%. The ships all work but this wasn't always the case. The galleon balloon was originally up the ladder behind the pilot. Spire had the balloon and hull swapped.
My concern is that the new ships, the Crusader and Magnate, don't work. Stat buffs would only make them bad glass cannons. If new ships are added then Muse needs player input at the least, if not a design contest.
DJ Logicalia:
At this point, I don't care about balance nearly as much as I do about content. On a presonal level, the game feels dead. I have about 10x more hours in this game than I do in any other, but that's because I love core game play. There's a reason why most of the active members in the community all have 1000+ hours, and that's because we love the concept of the game. It's fun. The game play is engaging and unique, but the active community is very small. I personally know almost everyone who plays this game regularly. We have a consistent player base that includes the same people every day. New players leave before too long, almost without exception. Every big sale we have a handful of players who stick around for the long haul, but that isn't the norm.
I personally have a hard time playing GoI for fun anymore. It's the same maps and the same ships and the same guns over and over again. I try experimenting with new combos, but there's only so much you can do. We need new stuff eventually. We haven't had a truly new map since paratin, I believe. for bloody ages, and one new gun in over a year. I don't wanna see the game die, and the loyal player base will keep it afloat for a long time to come, but even the most dedicated will leave eventually if nothing is ever added
Byron Cavendish:
Paratin was the last new map. I know maps take the longest, but we have been asking for the map maker whatchamacallit for forever. The community wants to help, let us.
The Mann:
The game runs on the unity engine.
If you can make a map in it and show it to Muse, they may take interest. :)
Byron Cavendish:
True, but doesn't that cost a grand? How feasible is that for the community?
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