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DLC/Micro-transaction Ideas

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Byron Cavendish:
A whiles back, somebody on a fireside suggested more shop items be added to supplement Muse's bank. Some ideas were gunner exclusive (or not) gun skins/trail effects, and more deck themes and figureheads. If anyone has played Depth, or Rocket League, they offer a lot of skins for weapons, cars, and sharks for a fee, so same idea.

Now the point of this thread is not to get into a good vs bad microtransaction debate. This is just for ideas, anything cosmetic that does not affect actual gameplay, to suggest adding to the in game store to increase Muse's revenue.

Schwalbe:
I imagined chemspray skins like in CS:GO, and that was the moment I fell on the ground in violent seizures.

BlackenedPies:
I asked for additional preset slots which were later included in clan xp rewards. Gun skins shouldn't be a gunner exclusive because that would encourage people to be gunner and not switch. Paying for a gunner exclusive would make you want to stay gunner. Being a crew exclusive works but I can't imagine how it would be implemented. There's many guns and unless the skins are simple re-colorings then it would be a big task to reskin each.

Hoja Lateralus:
The best monetization models are 'pay to look cool' and 'pay for convenience', so more loadouts slots is just great and more outfits or ship-related cosmetics (and by that I don't mean decals, but rather themes) is even greater, but again, Muse can't do that because most of the artists work on Alliance.

-Anakin-:
I will always want more cute costume items and I will always pay to look fabulous.

Spyglass skin would be fairly universal.

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