Info > Feedback and Suggestions
50 Players in Game
sparklerfish:
To go back to the original topic, yes, I think the player count should be slightly more hidden. This is something that turns off new players before they even play a match. All this talk about how to make the game appealing is irrelevant if someone logs on, sees the game is "dead", and never even gives it a chance.
Hoja Lateralus:
--- Quote from: sparklerfish on December 13, 2015, 02:35:16 pm ---To go back to the original topic, yes, I think the player count should be slightly more hidden. This is something that turns off new players before they even play a match. All this talk about how to make the game appealing is irrelevant if someone logs on, sees the game is "dead", and never even gives it a chance.
--- End quote ---
On the other hand - Muse had 2 years to fix this. They didn't. So it is reasonable to think that perhaps something needs to be done, and we just wonder what might be that thing. Also everyone is interested in this. Muse, because money and because survival of skirmnish, vets because shorter matchmaker waiting times and (after a while) more chance of forming a 'middle class' of GOIO, people with 500-1000 games played, which would also mean less newbies in their matches, and of course newbies are interested because it means (potentially) longer life of novice lobbies and more players to play with, probably middle class players, which wouldn't perhaps stomp them as hard as vets supposedly do.
*this - meaning low player count
Squidslinger Gilder:
--- Quote from: Maximillian Jazzhand on December 13, 2015, 09:56:31 am ---but will it come out on time?
also don't private servers have an issue in regards to cheating?
--- End quote ---
Ask Muse. Eric was teasing about it weeks back.
Yes private servers will likely mean cheating will finally happen. It's going to suck but its a small price to pay towards making a lasting game. Muse's overall dev work on GOIO would go from handling every aspect and balancing to just writing anti cheat stuff for servers. Unless of course they host their own still. Then main servers would be under Muse and be cheat free while private servers would be open.
FranckM:
With how small the community is, most people know each other, so any cheater would be recognized quite fast.
BlackenedPies:
How does cheating work in private vs public servers?
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version