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50 Players in Game

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Arturo Sanchez:
As the situation seems.

All we can do is hope we don't have to say I told you so (by then its too late). We've been discussing this game for years and have covered every practical option.

But in the end, it's muse's game. Don't like it (and slowly becoming the case), make your own and do it better.

Or in higher likeliness find a better game (apparently the asian company they refused in the early days made a clone so maybe...)

Will you be the captain that sinks with the fleet?

Squidslinger Gilder:
Muse makes game
Players play game
Players become vets
Muse nerfs game
Vets leave game
Muse scrounges for players
Players want competitive
Vets not around anymore to manage competitive
Players leave game
Muse closes game

Ultimately, the private server move may be a sign that Muse has had it with managing GOIO. If you can't make people happy, just give them the tools to make themselves happy. If we can host custom servers with any mutators we want, we ultimately decide what is meta and what isn't. Muse doesn't have to bother anymore. The community wins and Muse  gets a much needed reprieve. This is really something that should have been done long ago. In fact myself and others suggested the same thing back then. See I come from UT99 background with a healthy modding community and custom servers. I saw how powerful those were with keeping a game alive long past it's prime. Games without private hosting, that run only via the parent company, never last.

Byron Cavendish:
^

Arturo Sanchez:
but will it come out on time?

also don't private servers have an issue in regards to cheating?

Terrkas:

--- Quote from: Maximillian Jazzhand on December 10, 2015, 07:04:39 am ---Should just go with the philosophy behind Japanese/asian game design.

I'm sorry my game is too hard for you. We look forward to your next purchase.

I mean imagine dark souls becoming easier just because people were too dumb to play the game. When a game is hard but fair (that being said guns isn't that hard), it shouldn't be made easier since the fairness becomes a joke.

Guns fundamentally stresses the importance of efficiency. That won't be taught via handholding with game modes and match making because the moment the match starts. You have to learn to get good in the first place.

Plus most vets do have a sense of fairness as they see fit.

--- End quote ---

Well, there are lots of ways to make dark souls easier. Like having  spells and playing with friends as phantoms.  And on the other side one can increase the difficulty with some items or by taking handicaps. Basically everyone can adjust the difficulty for himself, how he wants it with those options.

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