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HARPOON GUN

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Helios.:
i think as long as the harpoon gun exists it will only stoke the fires of desire for a boarding mechanic. it seems like every new player that shoots the harpoon gun after a while asks if you can climb the rope and start attacking their ship

as i know the answer is 'no' i don't see it as a worthwhile weapon. i also resent its compete uselessness and its incredibly common appearance in achievements grrrrr

Arturo Sanchez:
I forget... didn't the poon actually hold a ship for like a long time one time?

Once they fix the crappy physics, extending the poon timer (30 secs?) might actually make it viable.

Dementio:
You are correct, Maxiboi, the Harpoon stayed connected for 2 minutes, I believe. Because people wanted the gun to be (more) useful and not end up flying in directions that don't make sense, because of the Harpoons genius physics, Muse decided to, instead of fixing the physics, add an incredible amount of force to it and decrease the time it stays connected to just a few seconds. It's incredible long reload time comes from, I believe, awkm, who argumented that it is not fun for a ship to be constantly harpooned (but being shot by double Minotaur is, I guess).

Then during the patch that changed the Carronade, Muse forgot all sense in logic and made the gun useless and pointless and never reverted the code to where it actually reeled stuff in, because that is too much effort apparantly.

Richard LeMoon:
I actually like the current 'solid rope' version. Well, the idea of it anyways, if it had a much longer duration.

Dementio:
The current solid rope is not Squid aft harpoon compatible. However, I did manage to harpoon a Fish on a Galleon that flew away from us, tared us and because of the harpoon it dragged us right out of the tar, so I guess it is not all that bad, but it's not my favourite.

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