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Taking the Spyglass as a pilot.

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Helmic:
Even with a crew I don't trust, I can track ships easily enough with my one good eye to make taking that third captain's tool worthwhile.  Yeah it's a pain in the ass when an unspotted enemy moves underneath my ship but I'd rather have a tool to make it easier to get my guns back on target.

-Muse- Cullen:
After the phoenix claw and the chute/hydrogen, I'm usually up in the air as to what to use. The third tool seems to usually get ignored... I've started using the Spyglass in honor of this thread, and I'm starting to like it.

Helmic:
Having both chute and hydrogen and pheonix claw gives you a serious advantage over those that don't, there's always at least one direction you can flee towards where they can't follow you.  Moonshine will let you escape and get back into the fight faster to avoid your teammate getting trapped in a 2v1.  Tar barrel is an ass-mounted hwacha.  Even impact bumpers are going to see more use as that'll let you ram or tank rams better, or drag out engagements with enemy carronades.

There's lots of good choices for all three pilot tool slots, if you find yourself not caring much about that third slot then you need to try the tools out more.  If nothing else, moonshine or kerosene will be more useful in just about any other match.

-Muse- Cullen:
Because of my fly-style, I guess I only need two tools that impact the ship, and the spyglass for the much needed awareness. Don't worry, Helmic, I've tried them all out and know how what works best for me.

Helmic:
The topic's all about taking the spyglass, don't think you can get away with a simple "it works for me", you gotta be more specific to convince anyone.  Even brand new crew can spot enemies, sometimes without you even telling them.  You're sacrificing a huge portion of your mobility to do someone else's job, a job that isn't so necessary (if YOU can spot the ship, you already see it, from then on it's just a matter of keeping your wits about you).  Spotting is certainly very helpful and crewmembers that spot for you will win matches as that reduces the ship's reaction time considerably, but your reliance on that marker can be considerably reduced with practice in exchange for a significant mechanical bonus, you're getting more DPS and less damage just by keeping your guns in arc and range and fleeing in a direction you won't be followed.

I can see the spyglass being useful for newer captains that can't quite communicate with their crew yet or maybe on ships where you know your crew doesn't speak English and won't spot or POSSIBLY on a sniping ship where there's a chance you're the only one that can see a ship that needs shot at, but for anyone capable of getting those tricky spots in the first place you personally are not going to benefit that much from the marker anyways.  Microphone or text instructions are often faster than the three or four seconds of mad left-clicking it sometimes takes to spot something with a spyglass.

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