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Taking the Spyglass as a pilot.

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N-Sunderland:

--- Quote from: RearAdmiralZill on April 22, 2013, 09:18:06 am ---
--- Quote from: Machiavelliest on April 22, 2013, 09:09:11 am ---Good hint--no spyglass as pilot.

--- End quote ---

I protest that statement.

--- End quote ---

Is it really worth it, Zill? You lose a lot of extra potential for speed/mobility/whatever in exchange for an item that every member of your crew has. I've heard your explanation before, but a good engineer should always find time to spot. Even when I'm camping the hull, I'll spot enemy ships during cooldowns.

RearAdmiralZill:
I split this topic to not derail the previous discussion any further, and for that reason only.

On to my opinion of taking my spyglass vs another pilot tool, I find it more useful to me than another tool. I know it's not widely accepted and I'm possibly the only guy left who does it after they took away the damage bonus for spotted ships (remember that?).

First, I always have a gunner. I also expect him on his gun all the time, unless he's repairing that gun or something I tell him to help with. I don't need him spotting. We all know gun mounts mess with spotting already, so he'll be hopping all over to get that spot and then on the gun, when he should of had that shot off already.

Then you have engies. Why not let them spot for you? Well cause in the thick of a battle, they better be running around repairing effectively. I always preach fluid engies. Movement is always the key. Staying stationary for too long, unless you're on a gun or in a lull and spotting (which is fine), isn't right in my mind. I will call for camping a part at times, but otherwise make the best use of those cooldowns and repair something not on cooldown.

So that leaves me to spot, and I do it all the time. I want to know where the enemy is 100% of the match time. We all hate surprises in a seemingly 1v1 scenario I'm sure. This also lets my ally know where they are, and we can coordinate properly. I value spotted ships very highly, and use my skill as pilot to compensate for the lack of another pilot tool. Some tool's you guys might think mandatory on a boat, I've learned to live without. I'm not saying they are useless, I just compensate by other means, if that makes any sense. I dont always have claw when piloting galleon/pyra, for example.

HamsterIV:
I really can't live without Moonshine, Hydrogen, and Chute vent, and I mean that literally. I will killed (in game) if I can't get out of a situation vertically in either direction, or outrun two ships gunning for me.

I also like asking my crew to do most of the spotting since it adds to the Esprit De Corps in my ship. I want my crew knowing I am counting on them to do the little things like get spots. That way they know what it is like to feel appreciated by the captain before I open the floodgates of verbal abuse for not repairing things fast enough or missing shots at close range. If they know it is possible to win the captain's praise and respect they will work harder to do things right than if I am on "flogging mode" the entire time.

Helmic:
There's just not enough slots to use all the great mobility tools available, I find myself making full use out of all three slots and relying on superior mobility to win most engagements.  Even if my crew isn't spotting as much as I'd like them to, I can make up for it by simply communicating with my ally or paying attention to my enemy's movements and guessing where they'll want to go.  The spyglass is certainly useful, but it's useful like the flaregun - great for a slot that otherwise would otherwise go to waste, terrible otherwise.

Queso:
I've always thought it might be interesting if engies and gunners could take something other than spyglass. Currently it's not even a choice. Perhaps something like a wind gauge or other detecting equipment.

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