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The Case for Falloff Damage and a Third Damage Type
Giersdorf:
Too many valid points it's making my head spin guys, keep up the good work.
SiepeAssassina:
This is an interesting idea.
It may look like it will make the game more complicated but actually some more mechanics can be scrapped in favor of this one...
But Geo already wrote what will happen...
Richard LeMoon:
Email was sent and response was positive (so far).
Solidusbucket:
I had to read this a couple times to understand it.
Makes sense now.
Different ranges alter an ammunition's effects. I like it. Here is what i get from it.
All guns with arming time become a peircing weapon before the ammunition arms.
Excluding hades (which is ass backwards. Fire then peircing even though it turns into a fireball after arming? Wtf?)
Guns without arming time have some sort of falloff for maximum ranges to make it balanced for use with heavy clip of old (that i have never seen but i feel like it made more sense)
And/or
A minimum range falloff is added to guns without arming to enhance or mitigate their effectiveness.
Falloff is either a percentage reduction / enhancement of the weapons primary or secondary effect and/or an added tertiary effect.
I hope that is right.
Richard LeMoon:
Pretty close. Guns could have any damage type on the falloff, which I am going to start calling 'Terminal' damage, as well as moving it to secondary in place of Burst since it happens before Burst.
Guns that have arming times could have piercing, impact, shatter, or even fire (if any) as Terminal damage. A heavy round from a Flak or Lumberjack could have high shatter abilities. Or the unarmed explosives could catch fire on impact.
Rest rest about increasing a gun ability or limiting its full ability to a shorter range is right. The main thought is to be able to increase the velocity and reduce the spread of all guns, thus making them more fun to shoot.
Terminal damage would not even have to end before Burst armed, like in the case of the Hwacha suggestions. Rather than the green space, the blue would start almost at the start, while the red would go a little over halfway. There could even be a possibility for a gun designed to have all major damage on Terminal and Burst, making an ammo that changed abilities mid-flight.
A final thought would be the make some Terminal damage hurt your own ship if your target is too close, similar to mines. Hwacha might be another good candidate for this.
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