Info > Feedback and Suggestions
The Case for Falloff Damage and a Third Damage Type
Richard LeMoon:
Just a note. This thread (as well as all of my idea threads) are not addressed to the devs. I use email for that. This is for us to hash out the idea with pros and cons, trying to patch the later, before I send them the fully thought out idea.
I had previously (pre-heavy nerf) sent them an email touching on falloff damage just on secondary while proposing the Maelstrom Quad Heavy Machine Gun. A third damage type with falloff would allow that gun to exist.
As far as Flak with some close range piercing, I can see new strategies being developed to rock in and out of arming and falloff range to take advantage of both. That may actually give the rangefinder a use...........
Nah. Who am I kidding. xD
Richard LeMoon:
After some amount of consideration (yes, months), I feel it is time to present this feature to the devs. They seem amiable to more drastic changes to the game at this time. I'll copy'paste my post and link them to this thread for the further discussion.
DrTentacles:
It would really help with noob-friendlyness, and balance.
GeoRmr:
10/10 post richard, I really like the idea of falloff damage as a mechanic.
I noticed you made the remove buff damage argument, and I'd like to re state my old idea to it- when you remove buff damage from the buff hammer, give the gunner a different buff tool that takes up an ammo slot to buff guns and increase their damage.
Muse will then argue to this - but that's not an ammo type it's paradigm breaking
And then I'll argue - lol spyglass and range finder don't affect the ship either
And then muse will go - w/e we don't care lol
DJ Logicalia:
I'd sign a petition for this
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