Info > Feedback and Suggestions
Support weapons
FranckM:
A double flare mobula is a good way to reduce the fps of an enemy ship to 5.
MightyKeb:
And a good flare on an enemy's balloon unchemmed can very easily turn the fight in their favor
BlackenedPies:
The 15 fire stacks does 57 dps to balloon. In a pinch it can put 15 fires on both balloon and hull in two seconds. It often breaks chem cycles and easily hits heavy guns. Best arcs in the game.
I use a flare on most of my ships and two on blender fish. So yeah the flare doesn't need another function, although I'd like a damage buff. I like the idea of a smoke launcher. Like a mini tar with no/reduced damage.
Helios.:
a support weapon would be fun, but there are some options that just wont work first and foremost a healing weapon of any kind, in the world it wouldnt make any sense, what would it even be?
secondly, fire putting out weapon could be worth something, but i dont see people being all that stoked for it after the first week or so...
a water cannon might be funny if ti pushed really hard, but still it would have to walk a tightrope between useless and over powered that the minotaur does
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