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Support weapons

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Solidusbucket:
The idea of using support ships got me thinking. What about support weapons?

Enemy light your teamate on fire? Use a medium ranged water hose to extinguish flame for them.

Teamate getting bombarded by long range? Shoot some webbed armor out in front of them to block shots. http://imgur.com/eq8xOqL << there is an example of what I am talking about. It is used to block RPGs and other explosive munitions by causing them to explode when the munition hits one of the metal things on the net.

Those are honestly the only two ideas I have right now. However, the idea is that these weapons have no real offensive capabilities. They cannot control a ship (pulling / pushing teamates, blocking paths) they only affect munitions, extinguish fires, or (somehow) rebuild/repair.

Thoughts?

DJ Logicalia:
I'd be down for that. I'm all for more utility weapons
 Right now all we have is the flare

Daft Loon:
A modified mine with a larger balloon profile and something like that RPG net in place of the bomb could be pretty neat. About the same health as the current mine so it would block 1 Mercury shot or a few Gatling bullets and only deal moderate damage before breaking up on collision with a ship.

A similar thing that floats and emits smoke or light tar in a moderate area for the duration of its existence (maybe only 1min or so) could be neat.

A possibility:
Utility launcher
-Replaces both the flare and harpoon gun
-Selects from a range of uses including flare and harpoon and any of the above (and below?) ideas. Either by having ammo correspond to a utility or replacing ammo entirely with a choice of utility (so when getting on the gun instead of seeing your ammo types you see icons for each utility).

Richard LeMoon:
On water and freeze guns.


--- Quote from: Richard LeMoon on October 26, 2013, 01:11:35 pm ---On further thought, a 'stream of liquid' gun would not be that great as an assault weapon for damage on its own. Rather, I suggest two types of gun.

The 'Trident': One is a small gun that just shoots a stream of chem-water, much like the chem spray. The effect would be reducing fire stacks (2 stacks per 1 second?) and adding a chemspray buff for the usual amount of time (without the timeout). It could cause a very small amount of damage with extended use, perhaps more to the balloon than anything. Infinite ammo, no reload, short range particle. Can be used on friend or foe ships.

http://www.flickr.com/photos/jpbrady/6874805218/sizes/z/in/photostream/
or


The 'Aquilon': The second gun would be a medium, air-powered device that fires a volley of liquid nitrogen or highly compressed CO2 canisters. These explode on contact, causing all sorts of havoc in a localized area (little burst or AOE). On its own, it could do medium shatter damage, moderate piercing, and instantly puts out any fires as a side effect. If it hits a chemsprayed component, however, it would do heavy shatter and piercing, as well as moderate hull damage. 8-12 ammo capacity, rapid fire rate, long reload (to pump up the launcher compressor), short range physics projectiles. No friendly fire.



On their own, neither is a frightening gun. The Aquilon would be basically a shorter range Hwacha as far as damage is concerned, and the water cannon is just a big squirt gun. Combined, however, they would be quite frightening and effective.

--- End quote ---

On net guns


--- Quote from: Richard LeMoon on May 17, 2014, 09:39:36 pm ---Optional idea:

Large gun. Tesla industrial electronically charged magnetron web canon. Fires a charged net that shreds any metallic object that touches it.

Story: Used to be used to keep sky critters out of the shipyards. That is until a few mad tinkers figured out how to crank up the juice. Now it will melt bullets and your fillings.

Effect: Creates a large net that travels a short distance before disintegrating. Optionally stays until destroyed, suspended by mine balloons.  No projectile of any kind can pass through it. Like a mine, it has a physical form, hitbox, and hull heath, so it can be destroyed. A ship touching it will instantly destroy it, but will cause some impact (slowing a ship down) and shatter damage (since guns and engines are mostly metal).

Only one net can be fired at a time. Firing a second destroys the first. Stops friendly and foe fire alike. Does not stop fire.



--- End quote ---

An additional idea I have been mulling about for a while is a decoy mine launcher heavy gun. It is a mine launcher that tosses out large drone mines (the size of target balloons) that look similar to whatever ship you are on. Using the new AI ship system, it may even be able to fly towards an enemy.

Arturo Sanchez:
friendly fire poon.

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