Community > Community Events
An SCS idea.
Caprontos:
While first I don't think it needs to be an EVERY scs thing, just sometimes thing.. As unlike normal tournaments the scs is consistent and one day.. Committing to a several week tournament vs a one day event is a bit different..
Clearly there is still a need the SCS remains unchanged most of the time though. Would be silly to fully switch to this idea.
--- Quote from: Skrimskraw on November 11, 2015, 01:39:30 pm ---why would a team/Clan signup for something if they cannot play together?
Why subject your own team to mixed teams if you can fill 2 boats yourself.
and more to the point
how hard is it for a team with 4 players to contact another team with 4 players and make a mixed team for scs.- I honestly dont get how hard this can be? a leader or organizer should be fully capable of putting Work into his own team, rather than having 8 player teams forced to split up into mixed teams.
--- End quote ---
To mix it up? but more to make it possible for more people to participate an have a -possibly- higher chance to actually win some.
It's less an issue that smaller teams could play its a more a matter if it would motivate them to play.
--- Quote ---also i dont see your point in how this would affect the current decline in event participation.
specially when the current belief is that the cause of this is:
the age of goio
the constant player retention after ever sale (this goes for most multiplayer games these days)
new teams believing that they can be competitive without giving an effort. - 8 players per team, they dont practice and they split up because they got 5-0'ed to a team that actually is a competitive team.
--- End quote ---
It may not help at all, but the current isn't really doing it any better right? Its more an issue if there are teams interested but unable to or unwilling to play because whats the point to lose twice?
--- Quote ---furthermore the amount of Work that the organizers have to put into this is immensely larger than anyone seem to believe. Any event organizer in goio knows how much time you have to put into this.
ranging from organization to being in contact with various parties to making it run.
Just the notion of them also having to team different ships up with eachother and dealing with the blowback from people WHO dont like flying with eachother. - and if the teams themselves have to mix up, then good luck they Arent gonna bother trying to find someone to teamup with ;)
Thomas is currently working on something for mixed teams, i´d give that a go before changing scs into this.
--- End quote ---
While its possible that more people wouldn't be interested at all - the opportunity isn't really given currently. But it would have to be on the individual teams not organizers..
I don't think - again a full tournament is the same as a one off event... As there is only a single day time commitment vs several weeks. So that's beside the point.
I don't deny it may be a pointless effort, which is why I'd be more interested in smaller or less consistent teams thoughts then our teams who can play practically every event with out much issue. If it would make them willing to play/be able to play then it'd be worth it imo.. But if not then its not worth it.
Skrimskraw:
so what you are saying is that small teams need motivation to play, basicly handing out a handicap and making competitive casual?
I dont know how that would work since competitive is the opposite of casual.
honestly if you want to play on a team in competitive isn't that enough motivation?
your best bet is the stickied thread for clans to team up, but even then I'm almost 100% sure that no one will use it, since this is normally done through player on player interaction on steam.
Lets just face it, the competitive scene is slowly fading, and there are no competitive players who wants to get in on it.
All the veterans have burned out or are burning out at the moment, they wont come back and even if they do it wont be for long anyway.
They are still around sure, but they dont participate.
Making it all casual and helpful to new teams isn't the solution, but rather the death of competitive
Teams should be expected to give their best and practice hard to be able to compete and not just be handed a handicap where they can feel secure and have fun in a casual enviroment.
I'm not saying that your suggestion will not work, maybe it will attract new teams and players to try it out, but it would effectively be the death of competitive, due to the lack of actual competitive spirit.
the playersbase isn't big enough to divide into skilled and unskilled, thats the main problem. You could easily have some event that allowed random players to play an scs like event and let that be the kickstart for them to enter competitive play, by either joining or creating a team.
For this to work you would need the following: organizers, streamers, casters and most of all players.
goio supports around 150 online on average during the day, could you inform them all about this and make them participate? I don't believe because nothing have worked since day one of goio's release.
Competitive have always been scheduled through the forum, and new players do not use the forum. This is why no new players join competitive unless they are recruited ingame.
I can guarantee you, that if you put in effort to try and get new players/teams into competitive you will be wasting your time. If they want to compete they will seek it themselves like any other team has done.
MightyKeb:
--- Quote from: Skrimskraw on November 12, 2015, 10:16:48 am ---
I can guarantee you, that if you put in effort to try and get new players/teams into competitive you will be wasting your time. If they want to compete they will seek it themselves like any other team has done.
--- End quote ---
To adress this, not everyone who thinks "I want to play competitively" also thinks "This game must have a dedicated forum", I dont know why they wouldnt but I wouldnt pass up any opportunity for extra and possibly dedicated participants, so for a start just advertising forums in the new Launcher-thingy would be enough.
GurasOguras:
You introduce this to SCS and I'm disbanding T.Pr. There will be nothing competitive left here.
Let's be honest forcing someone to pair up with teams they either hate to play with or have completely different playstyles will create a cascade effect of all teams leaving competitive, because it's not competitive anymore. Yes - Aerodrome 3 was not competitive. Same as TimmyB. There is no way to call it competitive if your team is bunch of ships randomly paired together and you already define in the lobby who's gonna win. That's what is called a pub match...
DrTentacles:
That's pretty melodramatic, Guras.
TimmyB was clearly, obviously, plainly never meant to be competitive, but I'd argue Aerodrome.
Playing a game well is learning to how to adapt to whatever it tosses your way. There were changes to practice with people in Aerodrome, if you want to take them. And very, very few matches are defined in the lobby.
Look, you can "I don't like the new rules" but saying it's the death of competitive and that you'll disband is just silly. I don't like the idea, and I sure as hell would like more single-ship signups, because I've got enough people in my clan to crew one ship well, and really no desire to train more, or poach some from other clans. I still think it's unnecessary because there are a lot of half-clans lying around.
I do think SCS could use some outreach to new people--not just in Forums posts. In game advertisement, and maybe a thing where clans offered "mixed scrimmages" to clans looking to get in competitive, but who aren't yet ready to get into SCS.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version