Ever since the nerf of the Pyramidion (kill meta), competitive games have been revolving around the Mobula (control meta) and its counter, the Squid (and its counter, the Hwachafish) for a while.
It's never gonna happen, but here's my wishful idea of what a meta-changing balance patch would be like.
Mobula
-Armor: 600 > 450
-Acceleration: 4.25 > 3.0 m/s2
*Significantly reduced survivability and mobility. This puts the Mobula in a more defensive role, instead of allowing it to be aggressive or defensive whenever it wants.
The Mobula and Spire is similar in that they have a lot of forward firepower. This change defines the ships; Spire as the forward-moving glass cannon, and the Mobula as an evasive, fire support ship - making altitude maneuvers and wearing down the enemy as they approach.
Squid
-Hull: 950 > 800
*Reduced margin of error with 800 hull; with the speed buffs and pilot stamina, 950 gives a bit too much headroom.
Pyramidion
-Acceleration: 2.25 > 2.75 m/s2
*Returns the Pyramidion to its aggressive role while still having a lower headroom of 550 hull.
Galleon
-Max Speed: 30.02 > 28 m/s
*Slightly reduced mobility. The Galleon is very powerful with the best survivability in the game and a huge amount of firepower; only thing even scarier than that is a fast Galleon.
Hwacha
-Jitter: 4 > 6 degrees
-Yaw: 30 > 20
-Pitch: 20 > 15
*Reduced arcs so gunner stamina actually compensates for it; returned jitter to pre-buff value for lesser effective range.
Heavy Carronade
-Jitter: 6 > 4
-Pitch arcs: -30 to 15 (from -20 to 10)
-Reload time: 7.5 > 5.5
-Range: 400m > 350m
*Revert to pre-nerf values; reduced range to make initiating and balloon lock more challenging, also slightly easier to escape from.
Of course these are my opinions only, and being in the forums for a while, I realized opinions vary (A LOT). Just wanted to express my ideas somewhere.