Info > Release Notes
Version 1.4.4 Release Notes
Grixis:
New content
* new map: 3v3 version of Clash at Blackcliff
* costume pieces:
- Blood and Brass Tournament hats (male and female)
- Birthday hats (King and Queen)
- Daybane hat - workshop (male and female)
- Javanicus - workshop (male and female)
- Soulseeker mask - workshop (male)
- Old Straw Hat - workshop (male)
- Octagonal Spectacles - workshop (male)
- Garrison cap - workshop (male)
- Peaked cap - workshop (male)
- Trusty pipe - workshop (male)
* decals:
- Hold Fast (unlocked through Clan Progression)
- Thick as Thieves (unlocked through Clan Progression)
- bless of éole - workshop
- Nysa Orchard Bee - workshop
- Wings of SoShi - workshop
- Polaris - workshop
- Grim Reaper - workshop
- Sandstorm Republic - workshop
- Imperial Order - workshop
- The Four of Us - workshop
- Cephalopod Tentacle - workshop
- Steampunk Dragon - workshop
- Ghost in My Journal - workshop
- I Define Balance - workshop
Features
* Clan Progression: levels 6 to 10 unlocked, each with new rewards!
* Practice Maps: practice maps for all region types, hooray!
* Improved Match Loading: match start is now delayed until all players have loaded! (up to 60 seconds)
* fireworks are back
* added "Searching" status for social menu
* confirmation that a friend was added
* launcher
* warning when pilot mid-match join to inform crew slot that role will switch
* AI crew now listens to ship captain’s voice commands: gunning direction & repair type designation. General crew orders overwrite the voice commands, so sometimes you’ll want to order them to “All repair” or “All guns” first.
Balance
Minotaur: Increased jitter to 3.5 degrees (from 3), increased muzzle speed to 550m/s (from 350), increased AoE burst size to 10m (from 8), reduced pitch and yaw to 30 degrees in all directions (from 45), decreased rate of fire to 0.33 b/s (from 0.44), increased piercing damage to 90 (from 60), increased shatter damage to 225 (from 140), increased knockdown force to 200000 on both direct and burst hit (from 160000)
Bugfixes
* primary dye changes the secondary color's shade on Boneyard costume
* rope flag covering sight at rear gun on Squid
* bottom part of dropdown menu in progress is missing
* map coordinates are blurry
* "win conditions" on map actually shows the map description
* offline players aren't listed in order of the time last being online in the social menu
* wrong images for Paritan Rumble
* at achievement progress the hotkey is also shown
* a random clipping flag on Northern Fjords
* steam leaking from gun
* typo in matchmaker tip
* match loading screen glitch
* can't change letter case in player names because of name "already taken"
* some sound effects can't be heard
* issue with dust cloud and steam layered on each other
* the barrels of the light flak are steaming
* hitmarker on enemy projectiles
* spectator marker and red ship marker have almost identical colors
* kill feed goes missing
* balloon decal changes to an other one
* scratched overlay when joining a match
* loading mid-match problem
* compass visual issue fixes
* when private match is opened to matchmaker password is not removed
* chat switches to global
* captain voice chat icons for non captains on match end screen
* title rewards for veteran achievements are showing up blank in the profile title selection
* being listed as featured player with no reason
* team chat becomes visible for spectators in some cases
* deploy screen issues on multi-monitor systems
* kill feed gets covered by deploy screen
* clan description overlaps clan XP if the text is long enough
* mines' sound effect gets stuck
* ship name disappears from map
* team indicator arrow icon glitch
Changes
* removed duplicate "LeaveGun", “LeaveHelm” entries from controls menu
* Traveller theme adjustments on Junker and Goldfish
* more tutorial text
* spectators aren't allowed to vote map
* Junker’s default loadout adjusted
* added “Instructions” button to workshop client
* when choosing a new leader for a clan, choose those who played the game within 7 days first
* matchmaker adjustments
* menu music volume slightly lowered
* added description for practice loading screen
* guns’ level of distance models adjusted
* separate spawn points for all 4 crew members
* changed colliders on Mobula & Spire to not have “invisible walls” on ships with themes
* adjusted the position of Goldfish’s turning engines
* kill feed wraps to two lines for long messages, that makes following the feed much more harder
DJ Logicalia:
With the changes to the default junker loadout, can we get some changes to the default galleon loadout? Literally all of them are horrendous
ZoidsPilot:
Sweet, the Grim Reaper stuff is getting added! Can't wait! :D
Kamoba:
I may have got a bit too excited about practice maps... But...
YEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!
Also AI shalt be OP now.
Part of me worries about how many people would sooner have AI than newbies due to this change, so that's something to watch...
Birthday hats didn't make it into the game, but the fireworks on kills are! (love the fireworks again :) )
Did I mention Practice Maps?! Like seriously.... Practice Maps!!!!! (have wanted this since I first played.)
Practice maps! Practice maps hype!!!
Chernobyl Trash:
>mfw no fix for Hwacha Burst combo being overpowered
I kid.
Thanks for the update! Can't wait for it to finish downloading!
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