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Version 1.4.4 Release Notes

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Richard LeMoon:
The push force is very much a problem.

Aside from the increased damage and velocity (still not high enough, needs to be closer to 700), everything else has gone the wrong direction. In the two years I have been playing this game, this is the first time I have been genuinely angry at Muse and whoever tested the Minotaur and said these changes were OK. Headache inducing angry. After one match using a Goldfish against a mino on a Spire, I just shut the game off. I can't even put into words how angry I was. Moonshine did not even help much.

Anyways, just thinking about it is giving me another headache. I won't be playing in any matches that have a minotaur. If I want to play a rage game, I'll fire up supermeatboy.


On the launcher... allow users to set it to autoskip if there is no server problem. Stick all the news and links stuff on the first Play screen.

Dementio:
I am ok with the Minotaur's velocity, I even could reliably hit a Spire at the point where I wanted to hit it over 1.5km, that didn't appear to use any pilot tools, but then again, if the Mino push force is that strong than I shouldn't be able to reliably hit a ship at that distance when that ship actually tries to dodge, which I don't think I would be able to.

Personally, I think the very concept of the Minotaur is stupid. A gun that pushes ships away at a range that the Minotaur possesses will always be rage inducing and nobody playing against it will ever like it. But hey, at least it is incredibly weak in close range, because of its massive cooldown, low fire rate and also decreased rotation speed, which wasn't mentioned in the patch. So the way to win againstit is -> Pick Goldfish, charge at a semi-good angle and then you are too close to lose, gg.

BlackenedPies:
The minotaur velocity is more than plenty. I'd like it not to be an extreme range sniper. It's easy to hit spires and galleons at 1.5k.

Goldfish has always been the most vulnerable ship to minotaurs due to it's long profile and big front gun. Before the buff, taur-artemis spire was very effective against fish but lacked killing power and you were always better off with hwatcha. Now you're often better off with minotaur against fish but not all ships. Don't bring goldfish against taur and galleon is also pretty vulnerable.

Moonshine is effective against minotaur and I think it reduces the force by 90% (+1000% angular drag). Being spun around doesn't matter, what matters is the other guns shooting and the 180+ armor damage per shot. The force was buffed by 25% while armor damage was buffed more than 50% and component damage 60%.

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