https://docs.google.com/document/d/19_Zpqhe3qrwz1t5Rmxe4depJl8a0VBsP4A2eNMB98HA/edit?usp=sharingCurrent rule document above and is subject to change. It will be finalized by the time sign ups roll around. Teams will be made of only 4 players, making it much easier to get involved in. These teams will be paired up for matches. The complete overview is below as well as in the document.

By far the biggest concern is the length of the event (10 weeks, 2 bye weeks). This is necessary for a good league, as teams need time to jockey for position on the leaderboard. A shorter length would make it difficult to find the very best teams, as a single bad week would make it much more difficult to recover from.

In this thread:

https://gunsoficarus.com/community/forum/index.php/topic,6823.msg117357.html#msg117357We can see the general math used. It takes a number of weeks for the teams that are the best to work their way to the top. In a real event, things aren't nearly as clear cut such as team skill, which is why a long run time is needed. To alleviate the stress on participants, we want to cut down on the length of each day as much as possible. We'll only run for 2 hours maximum, and our goal is to be much shorter than that. This of course depends on the number of refs, casters, and teams. So if you're interested in casting or reffing, we'd love to have the help, just shoot me a PM or send an email to BoCA or just reply in the thread.

If something isn't clear, just ask and we'll respond and clarify it in the document. If you have any concerns, we encourage you to respond in the thread or comment in the document.

Overview:

[Group of 4 players = Team, Two combined teams = Pair]

The League will last 10 weeks starting Jan 9, 2016 with the final week on March 12, 2016. Matches will start at 2pm EDT/ 6pm UTC. Teams will composed of four players (not eight). Sign ups will end on January 6, 2016. For simplicity, the number of teams will be limited to a division of 4 (So: 4 teams, 8 teams, 12 teams, 16 teams, etc etc). If there are extra teams when sign up ends, teams will be allowed to sign up late until the end 2nd week. Teams that join the league late will have points deducted from the starting total for each match they have missed. Matches will be 2v2 Deathmatch and 2v2 Capture Point.

Teams begin the season with 1000 points and compete for points through matches. The losing pair will have 10% of each of their points taken. These points will be pooled and then split evenly to the winning pair. To avoid fractional points we will round down when taking points, and round up when distributing points.

Example:

C: 1001 pts, D: 990 pts

Pair AB beats pair CD. Team C will have 100 points taken (rounded down from 100.1) and team D will have 99 points taken. This is pooled into 199 points. Split evenly between teams A and B, they each get 100 points (rounded up from 99.5)

In weeks 2-9, teams will be paired in a high-low system based upon their points values. The team with the highest points will be paired with the team with the lowest points, second highest with second lowest, third highest with third lowest, etc etc. In the event of tied point values, teams that signed up first will be considered as ranking lower in regards to arranging paired teams. Weeks 4 and 5 will be bye weeks, with only half the teams playing each week. Pairs will be together for the duration of the matches that day and compete against other random pairs.

Week 1 pairs will be chosen by the teams themselves (if they so choose) for the first match of the day. Teams that sign up first get first pick of their partner teams. Teams that do not choose partners and are not chosen will be randomly paired. The remaining matches will have teams paired with another team randomly.

Week 10 (Finals week) will have the top 4 teams compete in a double round robin. In the event that teams are tied for first place, the tie will be broken by whichever team came into the finals with more points.