Author Topic: Mine Madness Feedback Wanted.  (Read 20773 times)

Offline KitKatKitty

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Re: Mine Madness Feedback Wanted.
« Reply #15 on: September 28, 2015, 08:37:42 pm »
Anakin, you counter my good points with good points of your own!!!! :p
Quote
Regarding the whole ref thing, the problem with the kill feed is if someone scores a kill on someone on their team who's taken damage from someone on the enemy team, that enemy player will be rewarded the kill even if they're on the other side of the map. That doesn't seem fair.

Hmmm...I'm not sure there is a way around this. Maybe we need to suggest to Muse a lobby system that allows for "every ship for themselves". LOL that's my only solution.

Offline BlackenedPies

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Re: Mine Madness Feedback Wanted.
« Reply #16 on: September 28, 2015, 08:56:49 pm »
Unless I'm mistaken, direct kills (mines) are credited to the correct ship but indirect kills (impact) aren't. Regardless the kill needs to be awarded to the last hit.

If a ship is mined and then ram killed, the ram was the killing blow and deserves the kill. Ship A shoots three mines and ship B shoots one mine and gets the kill, ship B gets the kill. Otherwise it becomes too confusing and easy to contest kills.
« Last Edit: September 28, 2015, 09:02:16 pm by BlackenedPies »

Offline -Anakin-

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Re: Mine Madness Feedback Wanted.
« Reply #17 on: October 02, 2015, 09:38:17 am »
Well I found some refs so hopefully it'll be a bit smoother now =3

Offline SteamyNoodle

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Re: Mine Madness Feedback Wanted.
« Reply #18 on: October 02, 2015, 09:54:19 am »

Sadly Clan Clan is American :S

Actually 3 of our 8 regular comp players are in various EU time zones now, not really sure how that ended up happening.  We are an octopus like spring green monstrosity, stretching across continents.

Offline Spud Nick

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Re: Mine Madness Feedback Wanted.
« Reply #19 on: October 02, 2015, 10:06:30 am »
I would love to see a tug a war mine match with harpoon mine mobulas. Do you know what I am talking about?