Main > Q&A

Engine stats and effects

<< < (3/3)

Extirminator:
The variable named acceleration in that formula is kinda misleading. It refers to the "de-acceleration" that is produced by the drag, that counters acceleration until they become equal and thus you reach top speed because the sum of all forces working on the ship(acceleration from engines and acceleration in the opposite direction from the drag) is zero --> 0m/s^2 --> top speed reached.

if drag is REDUCED by 25%, the more force from drag you'll need to stop the ship, and so the acceleration variable in that formula will INCREASE by 25% to counteract it - again, reaching top speed with the sum of forces reaching 0.

Also, yes, a decrease in drag will increase acceleration and the opposite.

Extirminator:
I did some more math and research on it in the last few days to bring a more accurate response to this. It is a bit more complex than just a straight up increase, and I made some graphs and points about it in a new article I wrote for the wiki - http://gunsoficarusonline.wikia.com/wiki/Airship_Movement
I think this should help with most if not all of your questions.

Also have to thank lu for some formatting help.

Daft Loon:
That is one quality article.

I didn't know the balloon damage was that significant a speed boost, i shall have to try it to alleviate some of the tedium of crazy king long haul travel.

Extirminator:
Keep in mind that's an exponential relationship though, it only starts making a big speed difference when balloon starts dropping to below third HP or so. But yeah, it should still make a difference on long range travels though.

Navigation

[0] Message Index

[*] Previous page

Go to full version