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Questions about the ENGINEER

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RearAdmiralZill:
I agree on 1 and 4 with Helmic.

2. For that specific loadout, you better have a pipe wrench. I can't describe the frustration when I see a random engi running round with a buff and spanner/mallet. Pipe wrench gives you the sacrificial jack of all trades, master of none, but the buff helps you compensate. I can't think of an instance where a mallet or spanner will be good for the entire match full of varying situations.

3. Unless you are in a group like Polaris and can pull off that kind of coordination, than take spyglass. Like Smollett said though, a coordinated team effort can make for interesting gameplay, though because of its layout, the Spire will benefit most by it.

Ailen:
In fact, we were sure that we will win the battle against Pastafarians as we flew with them before and it was obvious that our crew are just more skilled.

But in the next game we will be playing against at least equal to the enemy. We all want to see how the work of our unconventional tactics against classical and proven combinations.
Perhaps we have no chance, but it will be interesting.

As regards of moonshine, at the second engineer - we do not work to use it effectively, but we believe that this is possible.

N-Sunderland:
1. No. You have to look at how often the wrench will be more efficient than the mallet (not often) versus how long the mallet will be better (almost all the time). In the end, you'll lose a lot more from it than you could possibly gain.

2. Once again, no. You can't afford to lose the ability to either repair or rebuild quickly. Ever. As an engineer you need to be able to do both.

3. As explained by others, there's a lot of coordination required, and if the captain chose their items well then the benefit will probably be negligible.

4. Making sure their guns are loaded with the right ammo and full clips (because even primary engineers have to shoot sometimes), and preparing to repair (staying near the hull or being able to quickly access it).

Helmic:

--- Quote from: RearAdmiralZill on April 16, 2013, 09:40:38 am ---I agree on 1 and 4 with Helmic.

2. For that specific loadout, you better have a pipe wrench. I can't describe the frustration when I see a random engi running round with a buff and spanner/mallet. Pipe wrench gives you the sacrificial jack of all trades, master of none, but the buff helps you compensate. I can't think of an instance where a mallet or spanner will be good for the entire match full of varying situations.

3. Unless you are in a group like Polaris and can pull off that kind of coordination, than take spyglass. Like Smollett said though, a coordinated team effort can make for interesting gameplay, though because of its layout, the Spire will benefit most by it.

--- End quote ---

2. As people keep mentioning in the fire thread, it's not incredibly risky having just one engineer with an extinguisher on some ships, particularly the Goldfish.  Mallet/spanner/buff allows you to rapidly repair AND buff in between those repairs.  A single engineer with that loadout can fight an enemy carronade very well by allowing the captain to rise rapidly without sacrificing balloon HP, or give the hull a bit more HP if they switch out with the main engineer while he goes to combat engine or balloon fires.  If there's three engineers I almost expect the buff engineer to go mallet/spanner/hammer, there's just not enough components to catch fire to justify that third extinguisher and there's plenty of reason to repair and rebuild faster than a gunner.

Of course, there's also the theoretical situation where you KNOW there just won't be any fires period and you have your main engineer go mallet/spanner/wrench and the buff engineer go mallet/spanner/hammer.  Buff the hull and keep it at 100% using the most efficient tool at the moment.

3.  Even with the coordination the benefit seems pretty situational and negligible, it seems like Polaris would have won that match no matter what just by the sheer difference in skill so I'd have to wait to see them pull off something equally insane against the Paddling and win with it to be convinced.  Maybe in CP?  At least there being down an engineer doesn't mean as much when traveling from point to point, you're not likely to take a lot of damage unexpectedly or need to shoot a gun without plenty of warning.


--- Quote from: N-Sunderland on April 16, 2013, 03:56:08 pm ---2. Once again, no. You can't afford to lose the ability to either repair or rebuild quickly. Ever. As an engineer you need to be able to do both.
--- End quote ---

Except gungineers may get more use out of a mallet if they're never leaving their gun, just as a lot of people taking the gunner role like to bring a mallet over a pipe wrench.  In which case they're just using buff and chemspray (to get the effect of charged, heatsink, AND their preferred ammo type at little penalty) in place of two extra ammo types.  I'd still advocate the pipe wrench for both gunners and buff gungineers, but it's not quite as black and white as it is with his first question.

N-Sunderland:

--- Quote from: Helmic on April 16, 2013, 05:11:14 pm ---Except gungineers may get more use out of a mallet if they're never leaving their gun, just as a lot of people taking the gunner role like to bring a mallet over a pipe wrench.  In which case they're just using buff and chemspray (to get the effect of charged, heatsink, AND their preferred ammo type at little penalty) in place of two extra ammo types.  I'd still advocate the pipe wrench for both gunners and buff gungineers, but it's not quite as black and white as it is with his first question.

--- End quote ---

The moment the ship gets hit with a hwacha, then it'll take too long to rebuild for any substantial damage to be done.  This goes for when you're being attack by any other component-disabling guns. This is without mentioning how the gungineer probably has other responsibilities anyways. They'll need mallet/spanner for the balloon on the Pyra or Spire, for keeping guns and engines up and occasionally helping up top on the Galleon, etc.

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