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Piloting Consistency
Daft Loon:
Whatever you do make sure to rebind map and captains spot. The importance of map is as others mentioned and m is a logical but really unhelpful binding for it. Captains spot is very useful because your crew can't afford to stand around button-mashing their spyglasses at clouds but for the pilot it is essentially free if bound to a convenient key and gets you spots you wouldn't otherwise get.
BlackenedPies:
I agree squid is often a safe choice, but is also the most complicated to engineer on. Switching up the ships will make you a well rounded pilot and will help you understand how enemy pilots and crews react. Giving crew orders is great practice as captain. I find it useful to constantly keep the crew informed of the situation as they often have a limited view.
Have fun with loadouts. My two new favorite are double mortar mobula and hades Minotaur spire. With double hades Minotaur spire you use buffed heavy clip Minotaur and greased hades (one buffed greased). Burn in and rain down greased hades with the Minotaur for disruption.
The mobula has left side greased banshee-mortar, top buffed burst mortar, and right side incendiary flare-carro. The top buff engi buffs left engine, runs to right, and jumps to top (if the top engi is buffing your engine, tap the main engine). They then rebuff engines and prebuff balloon with the goal of maximizing buff time before combat. Sammy calls it the stealth fire ship because we burn in then rain fire damage down. All the guns start fires and mortars do enough damage to break components. Combat flares are a thing. Armor break = death.
Dementio:
Rebinding may help you, but it may also not since I have no problems with the default ones. Map on "M" for the win!
And if you overuse tools then may just don't use them for a time and find out when you actually need them.
I myself find it very relaxing to pilot without using tools, I am even going so far to start that sandbox lobby and roam it with a Pyramidion. The lack of having to use Phoenix claw on the Mobula is one of the things I like when piloting it. However, because competitive expects you to be as quick as possible, I don't stop using them.
Double Carronade on the Galleon I like, double Carronade on the Squid is really really slow and then there is that other ship too!
Btw, I am just talking about random stuff. I don't really think there is consistent piloting. In competitive I see it time and time again that I win just because I managed to fuck up less than the enemy ship and the same applies everytime I don't win. Maybe you really need to go full competitive for a little bit to minimize your lack of cinsistency by flying against pilots that make you?
BlackenedPies:
Double carro kills just as fast as carro flame if not faster. Of course it's less effective on maps with higher flight ceilings but on others it can quickly lock the ship into terrain and ram. It's slow but so are all tactics relying on balloon popping (lumberfish ftw). Unless I'm mistaken ram force = 1/2 m * v^2
Again, being captain is all about awareness. I'm not sure if going straight into competitive is the right call. If you want to then it'll be a great experience but it can add stress. I recommend vet matches.
Newbluud:
I have no intention of piloting competitively. I already crew as part of the main Predators roster and am getting proficient at that. I'm in my happy place as a gungineer. I just want to improve as much as I can at all aspects of the game, piloting included.
I feel I talk about piloting the most because it's the area I've got the most room to improve.
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