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Piloting Consistency

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Hunter.:

--- Quote from: Kamoba on September 23, 2015, 12:21:32 pm ---
--- Quote from: Hunter. on September 23, 2015, 12:11:23 pm ---Why would you need explosive damage when you have fire, terrain and tar?

--- End quote ---

Double carronade, incendiary ammo squid. One of the builds me and Zanc are trying... Unfortunately every crew we get someone drops incendiary for default, or heavy... Or someone asks to go gunner, so they take heavy, incendiary and heatsink, request engineer for fire control when they have 3 stacks and use heavy instead of inced.... But will keep pushing to test it to its full. :)

--- End quote ---

Count me in if you ever see me on to assist with testing.. for science!

Dementio:

--- Quote from: Newbluud on September 23, 2015, 07:02:03 pm --- I find it hardest to succeed on a galleon of all things, even with a good crew. I hate the playstyle of it. In response to the point about specialisation, I think more hands-on, fast-paced ships will be my strength in time to come.

--- End quote ---

That doesn't sound like you have tried Brawlgalleons yet. But if you win so often with a Squid compared to other ships, maybe you have to learn yet that every other ship can be just as, uhm... stressful? adrenalin inducing? to pilot on as a Squid, kill or disable. I say that because it sounded like you start slacking off more the slower your ship is.

About that general piloting, I got used to always open the map for a second, every few seconds even when fighting somebody else, so I never lose track of any ally or enemy. And the Mobula made me pretty much perfect my Hydrogen timing, on a lot of ships. I also rarely don't use tools compared to other pilots. Maybe that is what you need? Just literally use everything available to you, all the time? (Some engineers may not handle the pressure.)



I tried a double Carro Squid once, before the nerf came out. Heavy clip and Incendiary on the front (gunner op) and Heavy clip on the side, to disable guns as quickly as possible and then grind them down. It didn't work in 4v4 and in 2v2s I missed my explosive damage.

Newbluud:

--- Quote from: Dementio on September 23, 2015, 07:32:58 pm ---
--- Quote from: Newbluud on September 23, 2015, 07:02:03 pm --- I find it hardest to succeed on a galleon of all things, even with a good crew. I hate the playstyle of it. In response to the point about specialisation, I think more hands-on, fast-paced ships will be my strength in time to come.

--- End quote ---

That doesn't sound like you have tried Brawlgalleons yet. But if you win so often with a Squid compared to other ships, maybe you have to learn yet that every other ship can be just as, uhm... stressful? adrenalin inducing? to pilot on as a Squid, kill or disable. I say that because it sounded like you start slacking off more the slower your ship is.

About that general piloting, I got used to always open the map for a second, every few seconds even when fighting somebody else, so I never lose track of any ally or enemy. And the Mobula made me pretty much perfect my Hydrogen timing, on a lot of ships. I also rarely don't use tools compared to other pilots. Maybe that is what you need? Just literally use everything available to you, all the time? (Some engineers may not handle the pressure.)



I tried a double Carro Squid once, before the nerf came out. Heavy clip and Incendiary on the front (gunner op) and Heavy clip on the side, to disable guns as quickly as possible and then grind them down. It didn't work in 4v4 and in 2v2s I missed my explosive damage.

--- End quote ---
I'm sure they can, friend. I've gone brawl galleon a lot, even got a few moonshine galleon squashes in my time! But as soon as I'm against anyone that knows their arse from their elbow, I feel like nothing but a big target. My play feels passive instead of active. It's probably a problem with me, not the ship.

I actually think I overuse tools. I've overshot enemies with kero and hydro many a time, costing me that perfect engagement. I also treat chute vent too much like a crutch. It's good for disengaging as a squid but I think I do stupid things because in my head I feel I've got "escape enemy" bound to 4.

BlackenedPies:
Rebind your keys. You need your map and target keys close by and ideally you need to be able to use all movement, throttle, number, and voice keys simultaneously without overlap. I use C map, X tab, F spot, and Shift/Ctrl for voice. The mouse buttons work great for throttle and my 1234 keys are Alt Mouse3 Mouse4 Q.

Get comfortable with all the ships. It's more fun for you and the crew to switch up the ship between matches. Galleon is a great ship but is very vulnerable to disable. I love brawl galleon with gat-minotaur-hwatcha carro-hwatcha and 2 buffs (buffed galleon OP). Learning how to mobula was a ton of fun (Ryder revelations).

Double carro squid relies on impact to do damage. Their balloon will never be alive. It can't kill without impacts but is certainly viable. It works well with AI and is often better than AI gat banshee. Double flame squid used to be a perfect AI ship and I had a 43 match win streak in an all AI flame squid.

Newbluud:

--- Quote from: BlackenedPies on September 23, 2015, 07:58:44 pm ---Rebind your keys. You need your map and target keys close by and ideally you need to be able to use all movement, throttle, number, and voice keys simultaneously without overlap. I use C map, X tab, F spot, and Shift/Ctrl for voice. The mouse buttons work great for throttle and my 1234 keys are Alt Mouse3 Mouse4 Q.

Get comfortable with all the ships. It's more fun for you and the crew to switch up the ship between matches. Galleon is a great ship but is very vulnerable to disable. I love brawl galleon with gat-minotaur-hwatcha carro-hwatcha and 2 buffs. Learning how to mobula was a ton of fun (Ryder revelations).

Double carro squid relies on impact to do damage. Their balloon will never be alive. It can't kill without impacts but is certainly viable. It works well with AI and often better than AI gat banshee.

--- End quote ---
As it stands, my keybindings are default bar my throttle/tar (mouse 1,2 and 3). I'll look into some more ergonomic keybindings some time soon, then proceed to fail due to how not used to them I am. I have no doubt, however, that they'll help in the long run.

Squid is my go to if I'm intimidated by my enemies, which I feel is ass-backwards for most pilots who'd go squid when they feel safer. I do try to branch out though. I want to be adept at all and impressive at some specialist builds. I feel I get a feel and in the zone for one ship at a time though, so when I switch up, I forget how to play. 

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