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Version 1.4.3 Release Notes

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Squidslinger Gilder:
Might want to look at clan leveling systems in MMOs for ideas for later levels. Usually they have XP boosts or some clear reason for people to grind up to max level.

I really don't get the vet matches. Maybe if you want to sit there any wait for awhile for one to fill but there just isn't much reason beyond that. It isn't a hardcore mode, its just MM for 30+ folk. Rather than vet MM, I'd like to see an actual hardcore mode that unlocks at 30 which is faster, fiercer, and more intense than regular.

MightyKeb:

--- Quote from: Gilder Unfettered on September 18, 2015, 02:21:40 am ---

I'd like to see an actual hardcore mode that unlocks at 30 which is faster, fiercer, and more intense than regular.

--- End quote ---

"1.1 Mode. Only available for levels 30+, Gilder, and any aspiring squid pilot"

Extirminator:
Vet mode is only for hopefully not playing with people who have zero experience in the game. It still compares to nothing like a game for people who have been playing the game for years rather than the couple of weeks it'll take to get to level 30.

Also while we're at vet matches, I had some thoughts about it:

First of all, it is still not a viable source of matches that can be had, because it is not accessible for 50% of the day, and for the remaining half you will have to wait between 15 and 30 minutes to get a match going. Even in the absolute peak times it is not possible to get a match at a sane wait time. Vet matches are simply not made for the amount of player-base the game has at the moment.



Now, I had some questions that question the system of the vet matches even further, which arise solely from the fact it has a limit to when it is active, that is determined by the amount of 30+ people online. I am not saying that this limit should be removed, I am saying this limit is needed for the success of the mode but at the same time creates a few flaws in the system.

First, the limit will have to be counted for people above lvl 30 that are not currently in a match obviously, but I am just throwing out likely scenarios of why it has such a large wait time at the moment.

Second, lets say the limit of lvl 30+ people is quite border-lined achieved, and every small shift in the amount of people will throw it off - the game might think that the game has enough people to start running the vet matches, but a large portion of those people flagged as vets will be either idle, or go for normal matches - resulting in longer than expected wait times for vets.

Third, say the limit of lvl 30+ people is quite border-line again, what will happen if people go into vet matchmaker, but meanwhile some of the people will leave, and the option to use vet matchmaker will get disabled again, will the people in the vet matchmaker just sit there until the number of 30+ players in-game rise back to normal state and the matchmaker will be opened again?



This system makes quite a bit of predicaments arise, especially when the player base is low enough to not fully support it... I like the system, but the current state of the game does not deal well with it.

Omniraptor:
Extirminator, if there is not enough to fill it up a lobby can be opened up to low-level people. Solves the issue mostly.

Mezhu:

--- Quote from: Extirminator on September 18, 2015, 09:03:50 am ---snip

--- End quote ---

Even though it may take a while to find a vet game or get one going, a single lobby could potentially survive for quite a while. The problem is, in my opinion, our inability to host a custom game, then open it up to vet queue only. I wouldn't mind the 10' time it takes to gather people, if the future of the lobby was ensured, and I'm pretty sure many people think the same way.

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