Info > Release Notes
Version 1.4.3 Release Notes
BlackenedPies:
--- Quote from: Easha Dustfeather on September 17, 2015, 05:57:46 pm ---The mayority of the players accepts the loadout if you exlain why you want to have it. Reasonable arguments do work actually - excluding real hardcore trolls who are very rare imho.
--- End quote ---
Yes, it's very common for people to decline loadouts the first time and accept after they understand why the new loadout works better in this circumstance than the old. This happens all the time and helps everyone learn. Then there's the few that won't change no matter what, and spamming often gets them to leave.
Problem is that captains were spamming crew, probably without much explanation, and the players complained. So now we're stuck with slow spamming and delaying the match before we're forced to leave.
Daft Loon:
--- Quote from: Mr.Disaster on September 16, 2015, 08:40:32 pm ---On the subject mentioned above, players feel powerless against the trolls/uncooperative players/morons especially since they can ruin your game so easily. If I have 3 people on my ship and one random you-know-which-clan guy appears* being a 2nd gunner and not responding to ANY form of communication, more often than not blabbering asking for different loadout or other stuff. All I can do is block, report and naively hope that Muse & Friends will sort this thing out...somehow. Half jokingly - half seriously I say: just implement the votekick already and let's be done with it. Being perfectly serious now - this is a problem that will not fade away and my experience shows that currently "we rather encourage than punish" approach is not as effective as community needs. What are we supposed to do? Form a pirate bands and just follow after the trolls to every lobby and crush them or at least go to their ship and troll them back? Fight troll with a bigger troll? Well, I know such cases, especially since GOIO is cheap on sale and it's easy to just buy different account for this purpose. This also encourages flying with clans and effectively stomping (because cooperation and ACTUALLY DOING YOUR JOB is kinda op), which makes people leave the game. Sooner or later you're going to have some kind of system, because with 4000 players best-sale-ever-prime-time (or even 1,5-2k during regular sale) you just will not have enough of manpower to handle this through CA's and mods.
--- End quote ---
I have an idea that might even make kicking palatable to muse. Limit it to a number of uses in any given length of time and since the recent theme is encouraging people to play with novices tie the number of uses to the number of novices you have played with in the past X days say 5% (in effect it will be a lot less than 5% of novices being kicked when you account for unused kicks and non-novices being kicked). The biggest stated problem - people routinely kicking novices for just being new - would be impossible under this system. As far as rewards for being nice to novices go the ability to get rid of the small minority of trolls (or for some points of view the worst of the large minority of trolls) is i think unmatchable.
Dryykon:
Clan rankings work perfectly in my opinion... proof:
Extirminator:
--- Quote from: Grixis on September 16, 2015, 04:44:09 am ---...
XP is adjusted by the number of active members in the clan.
...
--- End quote ---
Kamoba:
--- Quote from: BlackenedPies on September 17, 2015, 07:03:24 pm ---
--- Quote from: Easha Dustfeather on September 17, 2015, 05:57:46 pm ---The mayority of the players accepts the loadout if you exlain why you want to have it. Reasonable arguments do work actually - excluding real hardcore trolls who are very rare imho.
--- End quote ---
Yes, it's very common for people to decline loadouts the first time and accept after they understand why the new loadout works better in this circumstance than the old. This happens all the time and helps everyone learn. Then there's the few that won't change no matter what, and spamming often gets them to leave.
Problem is that captains were spamming crew, probably without much explanation, and the players complained. So now we're stuck with slow spamming and delaying the match before we're forced to leave.
--- End quote ---
Assuming you can delay the match, yesterday each match I played with pub crew (before crew forming with friends because it sucked so much in pubs compared to before) each pub match had one crew member who would decline loadout, which i sent after explaining, and with everyone else readied up, and no one adding time I got left with a gimped ship each match.
--- Quote from: Easha Dustfeather on September 17, 2015, 05:57:46 pm ---
--- Quote from: Dryykon on September 16, 2015, 02:08:08 pm ---[...]
Also, please fix lobby colours... the previous, more dull tones fit the rest of the game perfectly. These colours stick out like sores.
--- End quote ---
This!
The sound changes are quite admirable, besides the chopper sounds of the engines. Changing them back would be great.
About that suggestion issue:
No problems with trolls so far. The mayority of the players accepts the loadout if you exlain why you want to have it. Reasonable arguments do work actually - excluding real hardcore trolls who are very rare imho.
--- End quote ---
Being a CA I do my best to explain why I am sending loadouts, hardcore trolls are rare, but there are a lot of idiots who will refuse without reason, or intent to troll, then the added problem of people who decline by accident.
The new system is fucking shit if any reasonable captain wants to try and pub without a regular crew.
Edit: And the change to make it just a little bit better would be to give captains the ability to send the loadout two or three times in a short period, then add the delay, that way if someone declines first time by mistake, or before they listened, there is still the chance to send it a second time.
I can understand some people would have abused the old system, and can understand why crew members would be pissed off with that, but the change is too extreme against those who were not arseholes.
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