Info > Feedback and Suggestions
Ship special abilities
Daft Loon:
A few ideas for ship specific traits. Could be pointless, could be fun and or useful for balance.
Pyramidion - 10-20% flat damage reduction to the nose/beak/ram area or even the entire balloon armor. (I wouldn't actually mind having all the ships having areas that are less effective to target where it makes sense)
Galleon - Similar damage reduction to the heavy guns.
Goldfish - +10° side arcs for the main gun
Junker - Slow perm-hull repair by 'repairing' the full strength armor. Its made of scrap so easier in battle repairs make sense and being the easiest ship to 1 clip kill might not be op too much.
Spire - no idea
Mobula - Its verticality already seems like a special ability as is, maybe something like +-5° tilt on the whole ship using those front turbines.
Squid - Easier engine rebuilds maybe?
Lieutenant Noir:
Pyramidion - Armor increase
Junker - Damage reduction for Engines, Guns, and Balloon Health
Spire - Armour increase
Goldfish - Damage reduction for Heavy Gun Health
Galleon - Damage reduction for Heavy Gun Health
Squid - Damage Reduction for Engine Health
Mobula - Nothing
DJ Logicalia:
These would have to be very specific, unique changes to keep them from just being pure stat buffs
Kamoba:
Pyramidion, shadow strike! Damage bonus when attacking an enemy on their blind spot while unspotted.
Squid, Blink! The ability to vanish for a second and wind up facing enemy engines.
Junker, one free death, the ability to rebuild the ship from.its own debree, giving it an extra life before respawning normally.
Galleon, intimidate! If your ship has arcs on the enemy ship, the enemy get scared and their crews trousers all turn brown.
Mobula, upside down weapons. All weapons can be turned upside down for a limited time l, allowing Artemis to shoot up and carronade to shoot down as example.
Welcome ladies and gentleman to MOBA of Icarus.
On a serious note: Honestly I think Logic hit the nail on the head, unless the abilities were super cheesy it'd just end up being a number buff.
Arturo Sanchez:
Spire should insta kill by downwards ramming.
Or reduced impact dmg to hull when ramming downwards specifically at the bottom of the ship.
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