Info > Feedback and Suggestions
Ship special abilities
Caprontos:
Personally.. I'd rather this be something like stamina.. Where you select what "Style" captain you are..
Basically give a positive and negative boost.. and one that's neither. So less heavy gun damage, more armor damage.. Or something.. Each loadout would have its own to chose.. An certain ones can't be used with certain ships.. (Since not all ships have the same options.. Like heavy guns).
So... (100% completely random, and doesn't have to be exactly any of these and I don't know what numbers are even balanced)..
Balanced - No benefits or negative (default)
Aggressive: +5% damage dealt +5% damage taken to armor
Defensive: -5% damage dealt -5% damage taken to armor
Favor guns: -10% damage taken to guns +5% damage taken to armor and balloon.
Speedy +5% acceleration and turning speed -20% max armor
Then for crew options, you would have stuff for engi that buffs and nerfs tool powers.. and the options you get are based on the tools you have equipped.. Gunner.. I don't even know.. Because ammo already kinda does this for them..
Sounds way more co-op then skirmish though. Cause.. Balance.. Could fit in for progression unlockables perhaps..
Arturo Sanchez:
--- Quote from: Koali on September 15, 2015, 05:41:34 pm ---*hands Vanya a fire extinguisher and a can of gas*
You've lit the flames. I give you the decision over whether they will grow or diminish.
*tosses some moonshine on the fire*
But I'll help with the growing.
--- End quote ---
now thats coming from alot of salt. too much a the slug will shrivel up and die.
as for my suggestions. Many of mine are actually accepted by muse when I email them.
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