Info > Feedback and Suggestions
Sound Design of Icarus
ADMIRAL ANGRY:
AGREED . better sound would make the battles so much more intense!. bullets whizzing!!!!! more explosions!!! creaking ships! realistic sounding engines . every game has that same rumbling noise the whole match.
Aptitudeland:
Hi guys,
I recently bought the game, and I love it !
I am a sound technician/ sound designer for some years now and, like you, I suffer from poor sound design and moreover poor implementation in many indy games.
For exemple, what shocked me is how ships engines audio is triggeredt in the game : sample is trigger as soon as you turn or press forward, while the engines should accelerate progressively and decelerate the same way when you stop using them. There are some easy way to do it.
There is so much that could be done, in a way that sound should be more of a game play element. As you said there should be a way to go stealth and try to hear the other ships engines coming.
ANYWAY as i know a lot about audio implementation I WOULD ACTUALLY LOVE TO HELP !
If you guys know any of the developers of this game, put me in touch ! I know sound design and implementation and am willing to work for free on this project!
JB.
Atruejedi:
--- Quote from: Aptitudeland on February 07, 2016, 04:49:31 pm ---If you guys know any of the developers of this game, put me in touch ! I know sound design and implementation and am willing to work for free on this project!
--- End quote ---
That SOUNDS great... hahahahaha!
...get it?
Email feedback@musegames.com and offer them your services. Hopefully they accept! :)
Aptitudeland:
--- Quote from: Atruejedi on February 07, 2016, 07:51:16 pm ---
--- Quote from: Aptitudeland on February 07, 2016, 04:49:31 pm ---If you guys know any of the developers of this game, put me in touch ! I know sound design and implementation and am willing to work for free on this project!
--- End quote ---
That SOUNDS great... hahahahaha!
...get it?
Email feedback@musegames.com and offer them your services. Hopefully they accept! :)
--- End quote ---
Great ! Thanks !
I should first prepare an integration models for engines/ships and maybe some environment integration too. Otherwise they won't take me (unknown stranger) seriously. Because it would actually still require some undefined working time for them. (hopefully not so much)
Maybe i'll show you guys first in order to get some support ! Could be nice too have some guys backing.
JB.
Arturo Sanchez:
--- Quote from: ADMIRAL ANGRY on December 03, 2015, 02:36:03 pm ---AGREED . better sound would make the battles so much more intense!. bullets whizzing!!!!! more explosions!!! creaking ships! realistic sounding engines . every game has that same rumbling noise the whole match.
--- End quote ---
you know... more noise for the noobs to struggle to hear us.
this is likely low in their priority list seeing as they've recently added dumb crap like that. that being said the fact that they did patch in new sounds in the first place as opposed to fixing some long standing bugs....
I don't even know wtf muse's priorities are. I can only assume they have their priorities straight in order of GETTING A STABLE AND BALANCED GAME FIRST BEFORE RETARDED AESTHETICS THAT WILL BE CHANGED OUT ANYWAY AS THE GAME CONTINUES TO BE DEVELOPED.
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