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Sunday Community Skirmish: New optional blind pick mode

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MightyKeb:
Honestly, with the unanimous opposition of the system in it's current state of execution from our team, all we could think about was doing our usual thing and seeing how it goes rather than taking advantage of something that can be enforced outside of our control at any time. But I think regardless of whether Lueosi decides to give just one captain the coin toss decider of the game, I think blindpicks after timer is the best solution we're looking for. It may take a bit more time and slightly increase the duration of the event but I think it's the fairest thing you can do since sliced bread. Think about it; this system was meant to find a solution to hardcountering game, there it is. The answer's infront of us and it doesnt ruin anything about the old lobbies. I'd rather have a total of 6 minutes lobby timer with the blindpicks should it come to worst and have a fair and square match that both teams agree to sign up on rather than having to involve myself in some sort of "lobby game". Are we here to play the game, or are we here to read minds to Supreme Champion of the bracket?

Extirminator:

--- Quote from: nanoduckling on September 14, 2015, 04:40:55 pm ---...whatever the heck that mobula Daniel had in that last game...

--- End quote ---

All those builds flown that day were going to be used even if there weren't blind picks, Daniel did not have a computer for the longest time because it died and he made a bunch of new mobula builds in the meantime :P

DJ Tipz N Trix:
If we are doing blind picks after timer, then anyone who wants a blind pick will request it after the timer ends and we will have ended up wasting all the timer minutes for nothing.  It ends up being the same in the end just with more wasted time.

A single, one-stage blind pick has some valid complaints as to luck and hard countering coming up just by chance.  However, the two-stage blind pick clearly gives you an option to complement your first ship, even if it is countered by the enemy's first ship, with something that will counter the enemy's ship as your second pick.

MightyKeb:

--- Quote from: DJ Tipz N Trix on September 15, 2015, 12:34:14 pm ---If we are doing blind picks after timer, then anyone who wants a blind pick will request it after the timer ends and we will have ended up wasting all the timer minutes for nothing.  It ends up being the same in the end just with more wasted time.


--- End quote ---

As I've said earlier, this could be balanced out by both teams having to agree on a blindpick initially for it to replace the old lobby timer. If not yes, the team that wants the blindpick could easily exploit the timer, but that doesn't mean they're untouchable and right now I'm thinking of penalizing teams who force blindpicks through timing out and not readying up. The scenario I imagine when suggesting blind picks after timer was both teams being unsure and thus noone readying up. The teams should be prompted to have an idea of what they're bringing. This is not a developed idea as of now but I'm thinking of not involving blindpicks at all if one of the teams have readied up before the lobby timer. At the end of it, the other team is prompted to switch one more time, then it's observed whether the ready team reacts to this by changing loadouts or staying with their current setup.

Of course this could end up having no relevance. And that is the problem here, either an idea is too supressed to solve the problem or it's too exploitable by the teams. But all in all, I think if we encourage teams to specialize in a few signature builds then we won't have to debate this problem in the first place.

nanoduckling:

--- Quote from: Extirminator on September 14, 2015, 05:49:38 pm ---
--- Quote from: nanoduckling on September 14, 2015, 04:40:55 pm ---...whatever the heck that mobula Daniel had in that last game...

--- End quote ---

All those builds flown that day were going to be used even if there weren't blind picks, Daniel did not have a computer for the longest time because it died and he made a bunch of new mobula builds in the meantime :P

--- End quote ---

Yeah well I keep emailing Muse asking them to nerf Daniel but they never listen.

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