Community > Community Events
Sunday Community Skirmish: New optional blind pick mode
Spud Nick:
I remember teams like the Paddling, Wolf pack, Crimson Sky Ryders and the Mandarins who would bring the same ship builds every time and still dominate because they had enough skill and experience to win. Other teams would try to counter them and fail because they didn't have enough practice and coordination to pull it off.
What has changed in competitive play that has every team looking for an advantage in terms of ship builds? If you have a strong team with a lot of practice do you really need to counter the other team in order to win?
GurasOguras:
The best idea for me is to play standard Lobbies of Icarus till lobby time will run out. Then when both teams ships are locked ref asks teams if they're good and want to play like that, or one of the teams is not happy, because their opponents have changed ships few seconds before timer is out. Then go for blindpicks. Another thing is - don't make teams ready up, just make write at chat "READY". This will prevent last second swap when in-game lobby countdown is already 5 sec or less making impossible to react for changes.
Pros:
+ Solving last second swaps, so other teams being unhappy about that. That's the main problem we're discussing about here.
+ No enforcing blind picks from the beginning. People against blindpicks idea should be happy, if blindpicks will be enforced only when really necessary.
We could also just say "Don't be a dick". Teams usually aren't like that. After all the only thing that we seek in here is good fun, not trying to win lobby so actual in game skills will have no matter. We're playing GoIo, not rock-scissors-paper. Don't forget about that.
Mean Machine:
Since there is no way to get a great lobby system with current ingame "tools", I have best solution. We declare mobula as only competitive ship, so everyone can only fly mobula. \o/
Dementio:
--- Quote from: Spud Nick on September 16, 2015, 04:33:39 am ---What has changed in competitive play that has every team looking for an advantage in terms of ship builds?
--- End quote ---
Back then teams were happy flying the exact same thing over and over again. Back then teams also focused more on killing than disabling. Even back then countering ships did happen, but most teams were happy enough to roll with their current setup still, because they were happy flying the same thing over and over again. Back then a lot of teams put more effort into practising their pilot coordination, gunning and engineering.
A lot of teams today are not like back then: Not happy flying the exact same thing over and over again and are not as practised. If I am correct than it may also explain the increase of Hwachas, comp and casual, because you don't need to practise that much to hit with it and it allows your teammate an easier kill, while you yourself die slower or not at all.
Believe it or not, even I don't want to fly the same Mobula loadout every single time and even I want to fly ships that are not a Mobula, but I also don't want to ruin my own fun by handicapping myself and my team.
--- Quote from: OnlySkeleton on September 16, 2015, 10:13:22 am ---Since there is no way to get a great lobby system with current ingame "tools", I have best solution. We declare mobula as only competitive ship, so everyone can only fly mobula. \o/
--- End quote ---
But I do approve of this.
Fynx:
--- Quote from: Dementio on September 16, 2015, 10:25:21 am ---
--- Quote from: OnlySkeleton on September 16, 2015, 10:13:22 am ---Since there is no way to get a great lobby system with current ingame "tools", I have best solution. We declare mobula as only competitive ship, so everyone can only fly mobula. \o/
--- End quote ---
But I do approve of this.
--- End quote ---
I have a better idea. Mark mobula as OP and forbid using it in competitive.
But now seriously, I'm thinking that would actually do the trick and teams would be bringing more specialised ships/loadouts/ship combinations.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version