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Sunday Community Skirmish: New optional blind pick mode

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Fynx:
Haha this looks like total madness.

But it looks like fun too. Competitive scene is slowly dying, so we might as well do something crazy. It's like a lobby game on a higher level with more knowledge about other team and dice rolls.

On the other side I read the detailed complicated rules three times and I still don't get them fully so expect plenty of mishaps.

Urz:
It's really not that complicated. The idea is that both teams lock in the builds they want to bring without their opponent knowing, preventing back and forth counter-picking.

1. Before your team joins the lobby, you request a blind pick from the referee. Either team can request this.
2. Once the opponent has been notified, both teams have two minutes to decide what builds they want to bring, and privately message them to the referee.
3. There is one additional minute for crew preparation before the teams have to ready up.

MightyKeb:
The way I see it, if a team has one composition they practice with preemptively then they'll confidently take on a counter pick or two anyway (Unless it's a hwacha, lion gun OP), so in a sense a similiar case relating to this system has always been around and generally teams that switch ships around all the time are either new into comp and looking for their niche or just too old and do way too well that they're trying something unconventional for the fun of it.

GurasOguras:
I really don't like this format. This way you can easily get one team hardcountered because someone will take something you don't expect. Team composition is not always about your own ships, but also about checking what your opponents have. Eventually if 2 good teams will meet they always will have composition consisting both good teamplay ships and not allowing opponents to hardcounter them.

Enjoy that at least age of metamidions is over, because you would see only double metamidions this way. You want to make competitive interesting? Research valid draft system like in every e-sport game if you REALLY need to change something. But current system is totally fine. Just play with bricks you have and don't invent any weird shit. Knowledge about ships compositions and counters is very important skill element of the team and valid gameplay element. This game should be about skills, not about who got more lucky trying to guess what opponents will bring. This idea is too controversial to be implemented. When some teams start to abuse it the rest will refuse to play like that which will occur in killing competitive insead of growing the scene.

Huge dislike from me.

Skrimskraw:
test it, and then decide ;)

I'm just hoping we get to test no pauses.

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