Community > Community Events
Sunday Community Skirmish: New optional blind pick mode
DJ Tipz N Trix:
--- Quote from: Urz on September 01, 2015, 10:12:59 am ---
--- Quote from: DJ Tipz N Trix ---However, one genre of game that doesn't do blind pick is the MOBA genre.
--- End quote ---
Actually, most mobas do have blind pick modes which are often the default for online play. The notable exception which does not is Dota.
--- End quote ---
Well, the quick matches are often done like this so that new players can get in the game quickly, but in most MOBAs, for competitive games (ranked modes and tournaments), a draft format is used.
Urz:
--- Quote from: DJ Tipz N Trix on September 01, 2015, 11:37:45 am ---
--- Quote from: Urz on September 01, 2015, 10:12:59 am ---
--- Quote from: DJ Tipz N Trix ---However, one genre of game that doesn't do blind pick is the MOBA genre.
--- End quote ---
Actually, most mobas do have blind pick modes which are often the default for online play. The notable exception which does not is Dota.
--- End quote ---
Well, the quick matches are often done like this so that new players can get in the game quickly, but in most MOBAs, for competitive games (ranked modes and tournaments), a draft format is used.
--- End quote ---
Yes, a format such as the moba-inspired pick-ban draft I proposed years ago and linked in the post previous to this one.
DJ Tipz N Trix:
I read the post you linked. I think banning is a bit much considering the limited options available, but the whole draft process really shouldn't be that difficult.
Lueosi:
Hi guys, thank you for so much feedback already!
Also I guess you already know this but I want to try with the other SCS team to provide you as the competitive players and your viewers the best possible experience. That means if some rule is bs then it gets removed. The blind pick rule is by no means a final decision for all future SCS's so if it is not well accepted across the majority of teams it takes us less than a second to drop it. But as Skrimskraw tried to tell multiple times already in this thread, let's test it first guys. Feedback is really important and this rule only got introduced because I got feedback from the community about last second ship swapping within the lobby timer and if we need a timer at all or how we address the issue.
My personal opinion is it won't get used much but hopefully some teams opt-in for it just for the sake of testing the new rule.
--- Quote from: nanoduckling on September 01, 2015, 08:34:03 am ---The scenario I'm thinking of is we get some new team sign up who want to make use of this option but one of their number joins the lobby early by mistake. I'd like to be in a position where at the other teams discretion we allow the rule to be applied.
--- End quote ---
I like this idea, sounds fair.
--- Quote from: Zanc on September 01, 2015, 10:15:04 am ---So I suggest one slight change: Blind pick one ship for each team first, reveal that information, then allow the second ships to blind pick.
--- End quote ---
Imho a really good extension of the rule set.
@DJ Tipz N Trix: We had some sort of 1-2-1 drafting at a test event (but without gun drafting). The feedback was almost only positive, looking back I'm not sure why the SCS didn't adapt this rule. I guess the impact wasn't big enough, teams still picked their standard ships. Personally I like such drafting more than blind picking but lets try the new rule first and maybe come back to a proper drafting solution.
Skrimskraw:
we didnt adapt it because the referees wouldn't be able to control it proper. aka muse not implementing it
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