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Sunday Community Skirmish: New optional blind pick mode

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Dementio:
So you, Keb, rather want to either have to fight against counter or want to enjoy countering your opponent yourself than just picking a ship while not worrying about what your opponent brings for once and have fun in SCS? Not every enemy ship has to be a complete hardcounter when blind pick is happening.




--- Quote from: Byron Cavendish on November 11, 2015, 09:22:33 am ---So why not use a simple, straight up pre-game blind pick request, followed by one team blind picking both their ships, and then going into lobby first? Then the other team is told that whatever ships they enter lobby with is their picks. Basically, true blind picks, quick and simple.

--- End quote ---

That results in even more lobby time and referee overhead. The latest iteration of the two stage one was way more under the control of the refs, I believe. But I guess if you turn it around so blind picks are on by default (= ship you join with is your pick, so make sure your pilots join last) and teams have to request to disable it for their match, if they didn't want it, it would be less time consuming.



I am personally indifferent towards blind picks. The only point that that matters to my gameplay experience is that some of my ship loadouts are made to counter specific stuff (which happen to be the loadouts that look weird and people don't expect them to work at all and then they win) and blind picks would negate the purpose of that, but such is life and said loadouts can, more often than not, still do very well against the not optimal opposing ship. The two stage blind pick was my personal favourite, since it is more fair than the completely blind blind-picks, and stuff.

MightyKeb:

--- Quote from: Dementio on November 11, 2015, 11:58:52 am ---So you, Keb, rather want to either have to fight against counter or want to enjoy countering your opponent yourself than just picking a ship while not worrying about what your opponent brings for once and have fun in SCS? Not every enemy ship has to be a complete hardcounter when blind pick is happening.

--- End quote ---

I find it much more rewarding for a team to fight and do well against a team that counterpicks in the normal lobby than a "Oh hey look, they blindpicked x and y ships and both counter your z" matchup. One is a team willingly playing the odds and displaying their own proficiency, the other is a team being randomly thrown in favor or against the odds and being forced to display that proficiency depending on which team counters better. To add to that, our team has only had one incident of last minute picks in the 3-4 months of it's competitive experience.

There's also an issue with player consent. Any kind of blindpick forces you to leap before you look and play off of guesses alone. It's like preferring mayonnaise to ketchup or mallet 1st slot to spanner 1st slot - there's no objective answer to either, and you of all people should know that fun is an idea and there is no moral book for what qualifies as fun. For the sake of example, I could go on about enjoying not-blindpicks and not-bringing mines or how hwacha is the most fun thing to fight against etc. and people can look at me in confusion wondering what kind of world I live in compared to their hwacha-free munker influenced imagination. It's not that the person on the other end is insane and again, their views just differ. In the end, why play SCS at all if you, daniel dementio, aren't having fun? Why am I? Does me playing in a voluntary tournament made by the community of a game that is considered dying compared to it's older average playerbase, imply that I'm not having fun and SCS is just a chore?

nhbearit:

--- Quote from: Byron Cavendish on November 11, 2015, 11:58:07 am ---I'll paraphrase what someone said earlier; back in the day teams didn't counterpick, because we stuck with a build and trained on it. Well I'm still of that old school mentality (if you guys think Mandarin and Mad Hatters is old school, I was competing back when Paddling and the Gents first team was around).

--- End quote ---

This is just... you DO realize why you can't really do this anymore right? Muse broke Goio a little while back.. I guess you didn't pick up on that. Goio is more unbalanced then ever. THAT'S why counter-picking is such a big thing atm. The only ship that has some measure of protection from hard counters is the mob, but that's more due to it being broken than anything else.

If you want to be able to just get good at a single build, start a petition to get muse to, I dunno, fix their game. Or you could just do what Ryder does and rely on the Mob.

GurasOguras:
Can I propose once again 1-2-1 draft system with coin toss about which team Is staring with first pick? I mean it literally id gonna fix the problem of both those against blind picks aswell as those after it. We will have this way always 1 ship counterpicked in each team.

The problem is that Keb is afraid of losing instantly in the lobby to team that is more lucky in guessing game while Byron and others don't want constantly jumping between ships till timer runs out.
Also: I totally understand that Rydr is so much after it, but remember guys that there are still teams not able to properly play every ship build and composition because we lack training. T.pr is currently the most obvious in their picks. Not everyone is that good in guessing game and can play completely any combination.

Byron Cavendish:
*sigh* now I really do miss the days when teams were known for one particular build/style and really perfected it.

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