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Fire Extinguisher
Daft Loon:
On account of laziness and boredom with running in circles i have for the past while been bringing extinguisher over chemical spray almost exclusively. Somewhat surprisingly it has been working exceedingly well, out of 50+ matches I've only regretted it 2 or 3 times and even then not for the entire match. Compared to the regularity of letting chem lapse on 1 component and catching 10+ stacks that have to be removed 3 at a time it seems like a more than fair trade. Not sure where that was going except to note that the recent buff may have been bigger than it seemed.
Extirminator:
Its a lot more viable than it used to be, but not quite there yet. I take it because I am bored of chem too and because it gives me more time to be on lookout to spot ships - but only after I double and triple check the enemy to see if it will have anything that could be even slightly problematic.
So I would still classify it as extremely situational, although we do run it exclusively on hull side mobula because you wanna be spending as much time shooting as possible and running every 20 seconds to chem it is not an option. We would do it on the balloon side too but that is not possible due to how fast its health decreases when on fire in comparison to the armor that can take a lot more stacks before not being able to be out repaired.
Daft Loon:
--- Quote from: Extirminator on August 23, 2015, 07:18:17 pm ---but only after I double and triple check the enemy to see if it will have anything that could be even slightly problematic.
--- End quote ---
The main suprise was how rarely things became problematic, flamethrowers in positions to fire more than half a clip seem to be pretty rare these days, hades fire damage is fairly small and most people seem to use the banshee as an alternate light flak wasting most of its firestarting potential. Incendiary rounds could actually be problematic if competent gunners used them.
The worst situation was facing 2 banshees landing consistent hits on a spire hull, with chem pre-applied the direct damage would probably have only got to 90% of a break but the fires during the mallet cooldown tipped it.
Skill vs effectiveness roughly
Before:
Good chem > Moderate chem > Good ext. > Moderate ext. > Poor ext. > Poor chem
After buff:
Good chem > Good ext. > Moderate ext. >= Moderate chem > Poor ext. > Poor chem
Dependent on definitions of Good etc and the situation but seems to me like a better balance point.
Extirminator:
Yeah and in those lobbies and games that I picked chem I usually was being annoyed I could've went for extinguisher, but because I saw a potential on the enemy team for needing chem I took it and I stuck with it. I don't actually find it rare in pubs to see flamers randomly placed on ships, nor can you even reliably tell if they will be firing or not in random placements because pilots in pubs are weird and will use side guns more than main front guns more often than not... So I usually don't take a gamble and go for extinguisher only when I can guarantee it.
as to buffing extinguisher, there are 3 ways you may go with it, 2 being by buffing it directly:either longer fire immunity(which will make it a second chem spray and by design is a bad choice) or shortening cooldown, which would slightly benefit it, but it doesn't take away the fact you need to babysit components which is the major drawback of it. A third option for buffing it would be buffing it indirectly by nerfing chem spray which I like a bit more, but I am not sure how to approach on nerfing chem.
Kamoba:
Nerfing chem may be the right choice in terms of actual balance, but it is the choice I would advise Muse against the most.
If Chem were to be nerfed, it would make explaining the benefits of it to, those stubborn players we wish would listen, so much harder. "Chem prevents fires and is superior to extinguisher, please trust me." "Well.yeah but fuck you chem got nerfed, so it must suck!"
Proof this will happen, when ext buff came in, I can name several players who when asked to take chem, said almost exactly the same, except one minor difference "Yeah well, fuck you! Ext was buffed so it must be good!"
So nerfing chem although it makes sense for balance would just create more issues as far as community goes.
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